Ewoud
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ewoud.dev
Ewoud
@ewoud.dev
✏️ indie tech artist
👀 made SCHiM
🎮 console porting
🔮 shaders!

SCHiM - https://schimgame.com/
website - https://ewoud.dev/
Honored to announce that SCHiM is nominated for the Dutch Game Awards 🇳🇱

We're nominated for Best Art and Best Debut Game 🌟
October 30, 2025 at 8:30 PM
We scored!
September 4, 2025 at 10:32 AM
Visited a sacred place today
September 4, 2025 at 8:17 AM
Today I finally caught SCHiM in the wild!
August 12, 2025 at 10:00 AM
June 1, 2025 at 1:24 PM
New card. Whaddya think? 👔

Ready for BitSummit, let me know if I'll see you there too! 😄
May 13, 2025 at 11:51 AM
I worked the console release of this! 😄

Extra Nice and I have started collaborating with indie devs to create console versions of their games 🎮

#gamedev #indiedev
May 8, 2025 at 2:26 PM
Thank you very much! I'll take a look at the Environmental Interactions, it looks very comprehensive!

Other water shaders are welcome too! I'm specifically looking for shaders that not just sample depth but create foam around the object (see image on the right).
April 28, 2025 at 3:07 PM
The screenshot from the left uses this texture to render the shorelines on the lilypads/ducks.

The image on the right is a random image I found online that might display the effect more clearly.
April 28, 2025 at 2:12 PM
In my previous game in Unity, I used this technique of camera clipping to render intersecting objects to a render texture.

A top down ortho camera at the surface of the water, objects with a ReplacementShader that just renders the backfaces in white will clip with the camera's near plane.
April 28, 2025 at 2:05 PM
My godot test scene is getting more abstract/colorful!

Now I want to combine both the crosshatching and this watercolor shader

#gamedev #indiedev
April 23, 2025 at 10:43 AM
Added the appropriate credits in the corner 🙌
April 3, 2025 at 4:22 PM
The construction is very simple, a frame from the Action (a Dutch discount store), a printed backdrop and magnets holding the physicals together.

Each Switch case is held to the back by two magnets.
April 3, 2025 at 3:37 PM
Created a frame to display our different physical editions! 👀

#gamedev #indiedev
April 3, 2025 at 3:31 PM
ATTENTION INDIEDEVS!
Show off your art style 🎨
#gamedev
March 26, 2025 at 3:06 PM
Excited that CITY got an anime adaptation!

It still amazes to have worked with Keiichi Arawi for the Japanese cover art of SCHiM.

One of the reasons we were excited to work with Arawi—were his beautiful, and abstract, cover art pieces for CITY
March 23, 2025 at 11:27 AM
Even the legends get laid off 😔
March 21, 2025 at 8:21 AM
SVG textures would be really neat!
I'm drawing the outlines based on an mathematical SDF, for example the nails are using a circle field I wrote.
I then apply a step function on the sdf
March 19, 2025 at 5:19 PM
My goal is to reveal more detail of the material when viewed up close.

Notice how the lines also remain their thickness when viewed from afar.
#vfx #techart
March 19, 2025 at 1:42 PM
This is not a texture!

Experimenting with cartoon style rendering in #godot
All of the lines are drawn by the object's material (not in post this time).

All properties are variable.
#gamedev #indiedev
March 19, 2025 at 1:39 PM
3 minute videos on Bluesky!

Let's celebrate with the stop motion SCHiM trailer 🎞

#gamedev
March 11, 2025 at 3:50 PM
SCHiM won the Best Art Direction award!! 🎊
@debugawards.com
February 21, 2025 at 10:51 PM
It's similar to what Pixar included at the credits of Ratatouille, with the rise of mocap animation.

But I can get behind the message of this one 😄
February 12, 2025 at 4:14 PM
Profile picture update!
I commisioned the talented @oscarwestberg.bsky.social to create this wonderful illustration 😄

We based the shading on how it would appear inside SCHiM 👀
January 29, 2025 at 3:56 PM
If a sticker from your game/company is on my bottle, I probably met someone from your team at a convention 😄
January 27, 2025 at 12:38 PM