Ewoud
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ewoud.dev
Ewoud
@ewoud.dev
✏️ indie tech artist
👀 made SCHiM
🎮 console porting
🔮 shaders!

SCHiM - https://schimgame.com/
website - https://ewoud.dev/
This character is for my own project, that I develop in Godot. So far it's my preferred engine 😄

The project I last talked about with you, will probably be made in Unity, with a larger team
November 3, 2025 at 4:11 PM
We scored!
September 4, 2025 at 10:32 AM
It's currently only directed towards Unity developers. I might write new posts when I get familiar with porting with other engines
June 10, 2025 at 11:55 AM
June 1, 2025 at 1:24 PM
didn't even work 😔
May 16, 2025 at 10:39 AM
Thank you! 🙌🏻
May 13, 2025 at 12:03 PM
The SCHiM style portrait is made by @oscarwestberg.bsky.social

And thank you @kaasiand.cool for checking my name in Katakana!
May 13, 2025 at 11:54 AM
💯
May 8, 2025 at 2:37 PM
Ooh thank you very much! :D
April 28, 2025 at 5:50 PM
Thank you very much! I'll take a look at the Environmental Interactions, it looks very comprehensive!

Other water shaders are welcome too! I'm specifically looking for shaders that not just sample depth but create foam around the object (see image on the right).
April 28, 2025 at 3:07 PM
The screenshot from the left uses this texture to render the shorelines on the lilypads/ducks.

The image on the right is a random image I found online that might display the effect more clearly.
April 28, 2025 at 2:12 PM
In my previous game in Unity, I used this technique of camera clipping to render intersecting objects to a render texture.

A top down ortho camera at the surface of the water, objects with a ReplacementShader that just renders the backfaces in white will clip with the camera's near plane.
April 28, 2025 at 2:05 PM