Author of the nCine 2D game framework: https://ncine.github.io ⚙️
Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
I love the Amiga and the demoscene, I have been an Arch Linux fanboy since 2005, I'm a computer graphics enthusiast and I work in the game industry as a rendering programmer.
In my spare time I work on the nCine, a cross-platform open source 2D game framework.
ncine.github.io
#Hugo #GameDev #OpenSource #IndieGameDev #nCine
ncine.github.io
#Hugo #GameDev #OpenSource #IndieGameDev #nCine
encelo.github.io
encelo.github.io
The job system is now stable, Crashpad is integrated, Array class got fixes, plus notes on the GGJ game, /dev/games talk & more!
👉 encelo.github.io/2025-09-21-n...
#nCine #GameDev #OpenSource #Cplusplus
The job system is now stable, Crashpad is integrated, Array class got fixes, plus notes on the GGJ game, /dev/games talk & more!
👉 encelo.github.io/2025-09-21-n...
#nCine #GameDev #OpenSource #Cplusplus
Idea so far:
– spawn workers only on physical cores across tiers
– leave fastest core unpinned
– don’t pin main thread
– pin workers from 2nd fastest core onward
Any different strategy? 👀
Idea so far:
– spawn workers only on physical cores across tiers
– leave fastest core unpinned
– don’t pin main thread
– pin workers from 2nd fastest core onward
Any different strategy? 👀
An enhanced version of our #GGJ2025 game, made in C++ with the open source #nCine framework. The game itself is open source too!
Play in browser or download: encelo.itch.io/wet-paper
www.youtube.com/watch?v=jvhK...
#gamedev #indiegames #opensource #cpp
An enhanced version of our #GGJ2025 game, made in C++ with the open source #nCine framework. The game itself is open source too!
Play in browser or download: encelo.itch.io/wet-paper
www.youtube.com/watch?v=jvhK...
#gamedev #indiegames #opensource #cpp
Things like fullscreen mode, VSync, output audio frequency, the data path, the log file name, and much more.
github.com/nCine/nCine/...
#nCine #GameDev #OpenSource
Things like fullscreen mode, VSync, output audio frequency, the data path, the log file name, and much more.
github.com/nCine/nCine/...
#nCine #GameDev #OpenSource
If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...
#nCine #gamedev #OpenSource #IndieGameDev
If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...
#nCine #gamedev #OpenSource #IndieGameDev
If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...
#nCine #gamedev #OpenSource #IndieGameDev
If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...
#nCine #gamedev #OpenSource #IndieGameDev
noelberry.ca/posts/making...
noelberry.ca/posts/making...
github.com/nCine/nCine/...
github.com/nCine/nCine/...
devgames.org/en/
devgames.org/en/
Still using it every day. ❤️
bbs.archlinux.org/viewtopic.ph...
Still using it every day. ❤️
bbs.archlinux.org/viewtopic.ph...
It should now be both nicer and clearer. What do you think?
#gamedev #indiedev #opensource #floss
github.com/nCine/nCine/...
It should now be both nicer and clearer. What do you think?
#gamedev #indiedev #opensource #floss
github.com/nCine/nCine/...
globalgamejam.org/games/2025/p...
globalgamejam.org/games/2025/p...
#gamedev #indiedev #opensource
#gamedev #indiedev #opensource
We're a group who makes procedurally generated art with the upper size limit of 65535 bytes, music included.
It looks like this:
#gamedev #indiedev #opensource
encelo.github.io/2025-01-14-n...
#gamedev #indiedev #opensource
encelo.github.io/2025-01-14-n...
𝐒𝐈𝐑𝐎𝐂𝐂𝐎 𝐓𝐇𝐔𝐆𝐒
WISHLIST TODAY ON STEAM!
#tugg #siroccothugs #gamedev
Link in replies 👇👇👇👇👇👇
The updated workflow includes autocomplete, type checking, full API documentation, and debugger support. #gamedev
🎥 www.youtube.com/watch?v=vyXq...
The updated workflow includes autocomplete, type checking, full API documentation, and debugger support. #gamedev
🎥 www.youtube.com/watch?v=vyXq...
#gamedev #ncine
#gamedev #ncine