Encelo
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encelo.github.io
Encelo
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer.

Author of the nCine 2D game framework: https://ncine.github.io ⚙️

Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
Experimenting with CPU topology discovery for my job system, trying to choose smarter pool sizes and pinning.

Idea so far:
– spawn workers only on physical cores across tiers
– leave fastest core unpinned
– don’t pin main thread
– pin workers from 2nd fastest core onward

Any different strategy? 👀
August 24, 2025 at 12:48 PM
Wet Paper is out!
An enhanced version of our #GGJ2025 game, made in C++ with the open source #nCine framework. The game itself is open source too!

Play in browser or download: encelo.itch.io/wet-paper

www.youtube.com/watch?v=jvhK...
#gamedev #indiegames #opensource #cpp
July 3, 2025 at 7:24 PM
Last Thursday I gave a talk at /dev/games in Rome about my 14-year journey developing nCine, a 2D cross-platform open-source framework.

If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...

#nCine #gamedev #OpenSource #IndieGameDev
June 8, 2025 at 10:37 AM
Last Thursday I gave a talk at /dev/games in Rome about my 14-year journey developing nCine, a 2D cross-platform open-source framework.

If you're into solo engine development or open source, here are the slides:
encelo.github.io/nCine_14Year...

#nCine #gamedev #OpenSource #IndieGameDev
June 8, 2025 at 10:37 AM
I reached one thousand followers on Bluesky! 🦋
February 14, 2025 at 11:12 AM
Our game from the Global Game Jam 2025, made with the help of @cominu.bsky.social and the power of the nCine! 💪

globalgamejam.org/games/2025/p...
January 28, 2025 at 12:24 AM
Yesterday was just another hard day of #nCine development, but sipping coffee from this special mug can help.
#gamedev #indiedev #opensource
January 21, 2025 at 8:54 AM
Another nice book for my library. 👌
#commodore #amiga #amigaos
January 8, 2025 at 1:46 PM
The nCine continuous integration is back to all green! ✅
#gamedev #gameenginedev #GitHub #Opensource #FOSS
December 12, 2024 at 11:27 AM
It seems like trailing commas invalidate JSON files. The LuaLS Addon Manager doesn't like an invalid configuration file and currently the nCine addon cannot be enabled in Visual Studio Code. 😞
I have already opened a Pull Request to fix this issue and I will let you know when it gets merged. 🔧
December 3, 2024 at 12:12 AM
You can now find the nCine among the Lua Language Server addons on Visual Studio Code. 🥳
With dynamic type checking, autocompletion, and full API documentation, the experience of creating a game in Lua with the nCine should be now immensely better! 💪
November 27, 2024 at 11:54 AM