☕ Programmed Desktop Tavern, a drink-serving incremental idle game
🚀 Developing Ironclad Angels, a part-mixing vehicle roguelike in Godot.
🖥 https://eliot-waters.itch.io
#godot #gamedev #indiedev #pixelart #roguelike
#godot #gamedev #indiedev #pixelart #roguelike
eliot-waters.itch.io/ironclad-ang...
In the meantime, here's a sneak peek at one of the next vehicle parts I've got in the oven.
#godot #gamedev #indiedev #roguelike #pixelart
eliot-waters.itch.io/ironclad-ang...
In the meantime, here's a sneak peek at one of the next vehicle parts I've got in the oven.
#godot #gamedev #indiedev #roguelike #pixelart
- Core loop overhaul
- 4 new music tracks
- 7 new upgrades
- Balance tweaks
- Art improvements
See the full change list here: eliot-waters.itch.io/ironclad-ang...
#godot #gamedev #indiedev #solodev #roguelike
- Core loop overhaul
- 4 new music tracks
- 7 new upgrades
- Balance tweaks
- Art improvements
See the full change list here: eliot-waters.itch.io/ironclad-ang...
#godot #gamedev #indiedev #solodev #roguelike
Here's a sneak peek of one of the new upgrades, Troop Transport. Player projectile upgrades, like ricochet, also get applied to their bullets!
#godot #gamedev #indiedev #roguelike #pixelart
Here's a sneak peek of one of the new upgrades, Troop Transport. Player projectile upgrades, like ricochet, also get applied to their bullets!
#godot #gamedev #indiedev #roguelike #pixelart
eliot-waters.itch.io/ironclad-ang...
#godot #gamedev #indiedev #solodev #roguelike
eliot-waters.itch.io/ironclad-ang...
#godot #gamedev #indiedev #solodev #roguelike
#godot #gamedev #indiedev #roguelike #roguelite
#godot #gamedev #indiedev #roguelike #roguelite
#godot #gamedev #indiedev #roguelike #roguelite
#godot #gamedev #indiedev #roguelike #roguelite
Bullets and pickups now also have trails for more visual flare.
#godot #gamedev #indiedev #solodev #indiegames #roguelike #roguelite
Bullets and pickups now also have trails for more visual flare.
#godot #gamedev #indiedev #solodev #indiegames #roguelike #roguelite
- Boss enemies, including UI & Music
- Run data and save data management (scoreboard & progression incoming!)
- Minor CRT shader adjustments
#godot #gamedev #indiedev #solodev #roguelike
- Boss enemies, including UI & Music
- Run data and save data management (scoreboard & progression incoming!)
- Minor CRT shader adjustments
#godot #gamedev #indiedev #solodev #roguelike
I also got around to adding some player projectile fire/hit VFX.
#godot #gamedev #indiedev #rougelike #roguelite
I also got around to adding some player projectile fire/hit VFX.
#godot #gamedev #indiedev #rougelike #roguelite
- Main menu
- Scene transitions
- Part previews
- Upgrade icons
- Game over screen
It's beginning to feel more like a full game!
#godot #indiedev #gamedev #solodev #roguelike #roguelite
- Main menu
- Scene transitions
- Part previews
- Upgrade icons
- Game over screen
It's beginning to feel more like a full game!
#godot #indiedev #gamedev #solodev #roguelike #roguelite
#godot #gamedev #indiedev #roguelike
#godot #gamedev #indiedev #roguelike
- Magnet pickups to grab XP & health
- Revamped item drop systems
- Co-pilots (Unique starting passives)
- The heavy frame has a drill now!
- Added a music manager system & new music
- Part names & descriptions
#godot #indiedev #gamedev
I still need to swap the big buildings to my new interaction system so projectiles can destroy them. Regardless, I'm thrilled with how far map generation has come along!
#godot #gamedev #indiedev