Eldritch Byte
eldritchbyte.bsky.social
Eldritch Byte
@eldritchbyte.bsky.social
Swiss gamedev and programmer
A lot of cleanup and refactoring this week. Now I can do loading screens, which is kinda nice...
#screenshotsaturday #gamedev #indiedev
October 4, 2025 at 1:14 PM
Realized that I can sample meshes for position AND velocity during animations to create dynamic weapon effects.
#gamedev #indiedev #pixelart
September 29, 2025 at 2:48 PM
long story short, I made a new lightning skill. long story long, I went on a mathematical adventure to compute a transformation matrix that orients a billboard along a vector while turning it towards the camera... 😵‍💫
#screenshotsaturday #gamedev #indiedev #pixelart
September 13, 2025 at 2:39 PM
curiosity made me try out 3rd person point of view... it doesn't _not_ work 🤔
#screenshotsaturday #gamedev #indiedev #pixelart
August 23, 2025 at 11:36 AM
first draft of a new enemy with very rough animation 😅
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July 5, 2025 at 12:15 PM
there was a bit too mushroom in the dungeon so I invited some fungis to spore up the place 🍄 🤡
#screenshotsaturday #gamedev #indiedev #pixelart
June 28, 2025 at 8:37 AM
Pimped the level generation a bit to generate more varied levels with more details. With some Wave Function Collapse thrown in for good measure 😅
#screenshotsaturday #gamedev #indiedev #pixelart
June 21, 2025 at 9:13 AM
I have been using bees to debug probeedural level generation again. I'm not sorry. No, I won't bee taking questions. 🐝
#gamedev #indiedev #pixelart
June 15, 2025 at 7:42 AM
got around to tweaking the lighting to be less harsh and show more detail in dark places
#gamedev #indiedev #pixelart
June 9, 2025 at 2:02 PM
Added grass this week. Once again I should have just installed an OpenGL debugger at the beginning instead of wasting 4 hours trying to get shadows to work with the grass...
#screenshotsaturday #gamedev #indiedev #pixelart #programming
June 7, 2025 at 8:43 AM
Added two lightning themed attacks this week 🌩️ 🌩️ 💀 🌩️ 🌩️
#screenshotsaturday #gamedev #indiedev #pixelart
May 24, 2025 at 10:26 AM
goblins go ⚡bzzzzzzzzz⚡
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May 20, 2025 at 6:36 PM
lightning goes bzzzzzzzzz
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May 19, 2025 at 6:16 PM
Projectile modifiers (piercing, forking and chaining) now work together without interfering/replacing each other! I'm sure this will be fine and not cause any balancing issues down the line... 🙈
#screenshotsaturday #gamedev #pixelart #indiedev
May 17, 2025 at 9:06 AM
Mostly play testing, balancing and fixing the game this week. So here are some gameplay snippets of my "party management dungeon crawler or whatever this is 🤷 " game
#screenshotsaturday #gamedev #pixelart #indiedev
May 3, 2025 at 9:38 AM
I have changed level generation to create more natural looking walls... well at least less ⬜-y
(it's still Saturday somewhere, right?!)
#screenshotsaturday #gamedev #pixelart #indiedev
April 27, 2025 at 9:45 AM
Completely reworked mana into a exhaustion&recovery system 🥵 Too many strong spells in a row will force a short recovery break (hero flashes blue). Managing exhaustion using different spells and items will hopefully bring a new dimension to the game. #screenshotsaturday #gamedev #pixelart #indiedev
April 19, 2025 at 9:58 AM
I've been trying to improve visual clarity of my game a bit and switched the camera to a 45° angle instead of the previous 30°. Not sure yet if I like it but it does give a better overview of what's happening 🤷
#screenshotsaturday #gamedev #pixelart #indiedev
April 12, 2025 at 10:25 AM
Implemented a ✨fancy✨ menu to change items and set up skills between encounters. It finally paid out to implement a custom UI framework I guess 😅
#screenshotsaturday #gamedev #pixelart #indiedev
March 22, 2025 at 11:08 AM
Reworked/fixed lighting & shading this week so the heroes get to take a short break before they once again delve into the dungeon.
#screenshotsaturday #gamedev #pixelart #indiedev
March 15, 2025 at 10:03 AM
Lots of tweaking in the rendering pipeline this week. Increased render size to 640x360 and put animations on a global timer to reduce pixelation artifacts. Added halos to lights and increased the influence of light color on the final outcome.
#screenshotsaturday #gamedev #pixelart #indiedev
March 8, 2025 at 10:55 AM
A lot of cleanup of lazy coding this week, which helped me pump average framerate to around 1000 FPS during gameplay (1% lows around 600 FPS)! 😎
#gamedev #pixelart #indiedev #programming
March 1, 2025 at 9:56 AM
Have been working on making status effects more distinct and interesting. Our little goblin friend had to suffer quite a bit during the last week 😈 🔥 🧊 🧪 ☠️
#gamedev #pixelart #indiedev #art
February 15, 2025 at 10:03 AM
Have been testing out different ways to display the duration and strength of status effects on enemies. I'm trying to get it as compact and simple as possible to reduce screen clutter. Which one do you prefer?
#gamedev #pixelart #indiedev #art
February 8, 2025 at 10:15 AM