Eldritch Byte
eldritchbyte.bsky.social
Eldritch Byte
@eldritchbyte.bsky.social
Swiss gamedev and programmer
A lot of cleanup and refactoring this week. Now I can do loading screens, which is kinda nice...
#screenshotsaturday #gamedev #indiedev
October 4, 2025 at 1:14 PM
Realized that I can sample meshes for position AND velocity during animations to create dynamic weapon effects.
#gamedev #indiedev #pixelart
September 29, 2025 at 2:48 PM
long story short, I made a new lightning skill. long story long, I went on a mathematical adventure to compute a transformation matrix that orients a billboard along a vector while turning it towards the camera... 😵‍💫
#screenshotsaturday #gamedev #indiedev #pixelart
September 13, 2025 at 2:39 PM
curiosity made me try out 3rd person point of view... it doesn't _not_ work 🤔
#screenshotsaturday #gamedev #indiedev #pixelart
August 23, 2025 at 11:36 AM
Me too, geysir, me too...
#photography #inspirational #nature
July 18, 2025 at 10:34 PM
first draft of a new enemy with very rough animation 😅
#screenshotsaturday #gamedev #indiedev #pixelart
July 5, 2025 at 12:15 PM
there was a bit too mushroom in the dungeon so I invited some fungis to spore up the place 🍄 🤡
#screenshotsaturday #gamedev #indiedev #pixelart
June 28, 2025 at 8:37 AM
Pimped the level generation a bit to generate more varied levels with more details. With some Wave Function Collapse thrown in for good measure 😅
#screenshotsaturday #gamedev #indiedev #pixelart
June 21, 2025 at 9:13 AM
Reposted by Eldritch Byte
Puffin Parcel Post – Gameplay Trailer [v0.4.5]
YouTube video by myke
youtu.be
June 17, 2025 at 11:25 AM
I have been using bees to debug probeedural level generation again. I'm not sorry. No, I won't bee taking questions. 🐝
#gamedev #indiedev #pixelart
June 15, 2025 at 7:42 AM
got around to tweaking the lighting to be less harsh and show more detail in dark places
#gamedev #indiedev #pixelart
June 9, 2025 at 2:02 PM
Added grass this week. Once again I should have just installed an OpenGL debugger at the beginning instead of wasting 4 hours trying to get shadows to work with the grass...
#screenshotsaturday #gamedev #indiedev #pixelart #programming
June 7, 2025 at 8:43 AM
Added two lightning themed attacks this week 🌩️ 🌩️ 💀 🌩️ 🌩️
#screenshotsaturday #gamedev #indiedev #pixelart
May 24, 2025 at 10:26 AM
goblins go ⚡bzzzzzzzzz⚡
#gamedev #indiedev #pixelart
May 20, 2025 at 6:36 PM
lightning goes bzzzzzzzzz
#gamedev #indiedev #pixelart
May 19, 2025 at 6:16 PM
Projectile modifiers (piercing, forking and chaining) now work together without interfering/replacing each other! I'm sure this will be fine and not cause any balancing issues down the line... 🙈
#screenshotsaturday #gamedev #pixelart #indiedev
May 17, 2025 at 9:06 AM
Mostly play testing, balancing and fixing the game this week. So here are some gameplay snippets of my "party management dungeon crawler or whatever this is 🤷 " game
#screenshotsaturday #gamedev #pixelart #indiedev
May 3, 2025 at 9:38 AM
I have changed level generation to create more natural looking walls... well at least less ⬜-y
(it's still Saturday somewhere, right?!)
#screenshotsaturday #gamedev #pixelart #indiedev
April 27, 2025 at 9:45 AM
Completely reworked mana into a exhaustion&recovery system 🥵 Too many strong spells in a row will force a short recovery break (hero flashes blue). Managing exhaustion using different spells and items will hopefully bring a new dimension to the game. #screenshotsaturday #gamedev #pixelart #indiedev
April 19, 2025 at 9:58 AM
I've been trying to improve visual clarity of my game a bit and switched the camera to a 45° angle instead of the previous 30°. Not sure yet if I like it but it does give a better overview of what's happening 🤷
#screenshotsaturday #gamedev #pixelart #indiedev
April 12, 2025 at 10:25 AM
Implemented a ✨fancy✨ menu to change items and set up skills between encounters. It finally paid out to implement a custom UI framework I guess 😅
#screenshotsaturday #gamedev #pixelart #indiedev
March 22, 2025 at 11:08 AM
Reworked/fixed lighting & shading this week so the heroes get to take a short break before they once again delve into the dungeon.
#screenshotsaturday #gamedev #pixelart #indiedev
March 15, 2025 at 10:03 AM
Lots of tweaking in the rendering pipeline this week. Increased render size to 640x360 and put animations on a global timer to reduce pixelation artifacts. Added halos to lights and increased the influence of light color on the final outcome.
#screenshotsaturday #gamedev #pixelart #indiedev
March 8, 2025 at 10:55 AM
A lot of cleanup of lazy coding this week, which helped me pump average framerate to around 1000 FPS during gameplay (1% lows around 600 FPS)! 😎
#gamedev #pixelart #indiedev #programming
March 1, 2025 at 9:56 AM
Have been working on making status effects more distinct and interesting. Our little goblin friend had to suffer quite a bit during the last week 😈 🔥 🧊 🧪 ☠️
#gamedev #pixelart #indiedev #art
February 15, 2025 at 10:03 AM