Ecsodikas
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ecsodikas.eu
Ecsodikas
@ecsodikas.eu
🛠️ - Web developer by day.
👃 - Shitposting as a Service by night
🐫 - (badly) Solving coding puzzles in OCaml
⚔️ - Currently fighting against the generative LLM scourge.
🌎 - https://linktr.ee/ecsodikas
Reposted by Ecsodikas
Open AI loses copyright case in Germany.

Judge Elke Schwager summarized the case saying that if you want to build something and need components, "then you purchase them and do not use the property of others."
Blow for OpenAI in Germany as court rules song lyrics used illegally
A German court ruled on Tuesday that OpenAI violated copyright on nine popular songs in a lawsuit that marked another attempt to prevent the free use of artists' content online. The Munich Regional Co...
www.yahoo.com
November 14, 2025 at 2:49 PM
Reposted by Ecsodikas
What is the difference between ReScript and ReasonML
November 8, 2025 at 9:58 PM
Fking AI customer service. If I'm not worth your time you are not worth my money. Pos companies. Damn I'm mad.
November 10, 2025 at 9:49 PM
Today in everybody.codes I've built a stupid ass recursive tree structure for something that's actually a plain list. That's how you waste 2 hours of time. lol
Everybody Codes
Everybody Codes is platform much like Advent of Code, where you and your friends can participate in a variety of exciting quests. Join people from all around the globe tackling the same challenges, be...
everybody.codes
November 8, 2025 at 2:13 AM
After solving everybody.codes day 3 I wanted to see if ChatGPT can come up with a similar solution to mine and see for yourself.
Everybody Codes
Everybody Codes is platform much like Advent of Code, where you and your friends can participate in a variety of exciting quests. Join people from all around the globe tackling the same challenges, be...
everybody.codes
November 6, 2025 at 12:33 AM
adnauseam.io

Is probably the most malicious obedience tool and I love it. It is basically UBlock Origin but it clicks every ad in the background and generates costs for the one posting the ads. It not only protects you but it fights back.
AdNauseam - Clicking Ads So You Don't Have To
A browser extension that clicks on every blocked ad to fight advertising surveillance.
adnauseam.io
November 6, 2025 at 12:27 AM
Happened once, will never happen again. @hyperneutrino.xyz probably was late or something. They are excellent in competitive programming.
November 5, 2025 at 11:35 PM
Top 100 in everybody.codes. I mean there are still like 36 minutes between me and place 1 but at least a bit of an achievement lol
November 3, 2025 at 11:44 PM
I have a problem. I was in the gym 27 of the last 30 days. After the gym I feel good. It also boosted my sleep, I feel better, I have more energy and it's easier for me to concentrate on stuff. But, the 3 days I missed felt really bad. As a former smoker it feels a bit like nicotine deprievation lol
November 3, 2025 at 9:13 PM
I'm hyped for the start of everybody.codes this tuesday. Still not sure If i want to go with OCaml or Common Lisp. Both are great fun.
Everybody Codes
Everybody Codes is platform much like Advent of Code, where you and your friends can participate in a variety of exciting quests. Join people from all around the globe tackling the same challenges, be...
everybody.codes
November 2, 2025 at 8:20 PM
Let's goooooo. Now we got sprite support and audio working. It's a bit unhandy right now but you could actually create a game with it now. So it's basically early pre-alpha.
Here is the Github, but it's incredible dirty code.
github.com/Ecsodikas/Ar...

#ocaml #gameengine #r-cade #racket #arcaml
October 29, 2025 at 10:39 PM
Let's goooo. Arcaml, the r-cade like OCaml Game Engine now has keyboard input support and font rendering.
Don't be fooled by the low frame rate. The more I implement the lower it probably gets lol. Because I don't know what I'm doing.
October 29, 2025 at 12:18 AM
I'm building Arcaml, basically the r-cade game engine from Racket in OCaml right now. I try to create a native backend (which is already somewhat working) and a web backend so you can use it for small game jams. The API is giga trivial. You just pass a config struct, init, update and a draw
October 27, 2025 at 11:42 PM
I'm trying to do a implementaion of a very basic game engine like R-Cade from Racket in Common Lisp. My problem is now that the best thing of Common Lisp, the image based REPL driven development is very hard to achieve because SDL (or, to be more precise OpenGL and Vulkan) really want to be rendered
October 27, 2025 at 9:22 PM
Reposted by Ecsodikas
October 26, 2025 at 5:10 PM
Is there an easy way to send and recieve stuff via websockets in OCaml? It looks like you always need to import stuff like Lwt or Eio to do it and then it's not straight forward. I don't even want to send and revieve asynchronously. Just send stuff and receive stuff in the easiest way possible. :D
October 25, 2025 at 8:47 PM
Reposted by Ecsodikas
Announcing the Gleam community game jam!
gamejam.gleam.community
Gleam Game Jam
gamejam.gleam.community
October 24, 2025 at 5:29 PM
Another bad thing about the AWS fallout I just found out is that you start doubting your own implementations because an API you want to call responds with weird stuff.
October 23, 2025 at 10:30 AM
I wrote a stochastic simulation for our pen and paper ttrpg group because we want to annoy our GM by min-maxing a mechanic (it's Daggerhearts Beast Feast if you are interested). I have no idea how to visualize the results but now I want to implement it in SBCL. lol
October 21, 2025 at 11:02 PM
Reposted by Ecsodikas
My first day working at AWS is going great. For some reason they had a lot of computers plugged in that nobody was using, so I’ve started an initiative to lower our carbon footprint
October 20, 2025 at 5:47 PM
The AWS crash today showed me that a lot of stuff that should not be hosted on an incredible expensive hyperscale platform is indeed hosted on such a platform. You can rent a server that can host hundreds of toy projects for the price you pay on AWS for a single one.
October 20, 2025 at 5:24 PM
Heyo lovely racket community. Is there a package for evolutionary algorithms? I need one to optimise our pen and paper rest mechanic its based on a lot of different dice and I want to find out a maximum (a global one would be nice). It's the Daggerheart Beast Feast mechanic if someone is interested.
October 18, 2025 at 4:59 PM
I don't know much about Embark Studios but they click the little 'Easy Anti Cheat for Linux' checkbox everytime on their UE games which is nice.

It's probably too hard for AAA Studios to click it. Would likely result in pipeline updates. And that's not possible in multiple 100 Million € releases.
October 17, 2025 at 5:06 PM