Currently working on TEMP-OS; a grid-based rhythm tower defense game with Moss Rush ❤️🎵 @temp-os-game.bsky.social
https://linktr.ee/EBGameDesign
Those last Rebel Clash cards were so tough to come by 😅
Those last Rebel Clash cards were so tough to come by 😅
Today I collected the last card in my Falinks collection 🎉
I fell in love with these little badasses when I played Pokemon Shield and they've been my favourite ever since!
So happy!!! Hopefully I can fill out the remaining JPN + Holo versions too ☺️
Today I collected the last card in my Falinks collection 🎉
I fell in love with these little badasses when I played Pokemon Shield and they've been my favourite ever since!
So happy!!! Hopefully I can fill out the remaining JPN + Holo versions too ☺️
Did a quick mockup to see what needs to be drawn still/implemented in-engine later
Still not set on the BG
Did a quick mockup to see what needs to be drawn still/implemented in-engine later
Still not set on the BG
I've completed all of the current badges and I've beat ascents 2 & 2 solo but I'm hoping to do 3-7 with friends ⛰️
I've completed all of the current badges and I've beat ascents 2 & 2 solo but I'm hoping to do 3-7 with friends ⛰️
I want to keep playing around with the angles and scaling to see if I can make the record player visible
I want to keep playing around with the angles and scaling to see if I can make the record player visible
Not specifically rhythm games but games that include a menu dedicated to playing its own OST. Ex. The tunes menu in Kirby's Epic Yarn or the music players in ACNH.
Any would be a big help💚
Not specifically rhythm games but games that include a menu dedicated to playing its own OST. Ex. The tunes menu in Kirby's Epic Yarn or the music players in ACNH.
Any would be a big help💚
Aiming for somewhere between arcade cabinet & computer terminal without it looking like an ATM or part of the background
Aiming for somewhere between arcade cabinet & computer terminal without it looking like an ATM or part of the background
It took a while to integrate them into our wave spawning system
Pickups are collected by the player on contact and can be spawned alongside enemies #gamedev
It took a while to integrate them into our wave spawning system
Pickups are collected by the player on contact and can be spawned alongside enemies #gamedev
Trying to find a good rendering style for promo art & capsules
If it fits well enough, I might also use this as part of the opening cinematic
Trying to find a good rendering style for promo art & capsules
If it fits well enough, I might also use this as part of the opening cinematic
It doesn't quite match the others but it was too silly not to choose
It doesn't quite match the others but it was too silly not to choose
It was a lot of fun trying to emulate the look of an arcade stage 😄
The radial menu was inspired by DDR. For the tiles I took inspiration from StepManiaX because the LED display and solid black panels better fit UX needs for cognitive load & feedback.
It was a lot of fun trying to emulate the look of an arcade stage 😄
The radial menu was inspired by DDR. For the tiles I took inspiration from StepManiaX because the LED display and solid black panels better fit UX needs for cognitive load & feedback.
I had a blast talking to so many skilled and knowledgeable individuals who were also just fun to talk to.
If we didn't meet during the event, feel free to reach out!
I had a blast talking to so many skilled and knowledgeable individuals who were also just fun to talk to.
If we didn't meet during the event, feel free to reach out!
I'll be at @xpgaminginc.bsky.social 's Indie Pod showcasing our team's rhythm tower defense game TEMP-OS 🎮🎵
I'll be at @xpgaminginc.bsky.social 's Indie Pod showcasing our team's rhythm tower defense game TEMP-OS 🎮🎵
So proud of our team! 💚
So proud of our team! 💚
You can come try the game at booth #134!
You can come try the game at booth #134!