Erik Asmussen / 82apps
@easmussen.bsky.social
Solo game developer behind Disco Dodgeball and the Factory Town series. Currently making Factory Town 2!
The volcano now reacts when you feed it #FactoryTown2
August 7, 2025 at 1:15 PM
The volcano now reacts when you feed it #FactoryTown2
Added expressions to the volcano! #FactoryTown2
August 1, 2025 at 3:31 PM
Added expressions to the volcano! #FactoryTown2
Updated volcano, now with Banana Tracking Technology
July 31, 2025 at 8:12 PM
Updated volcano, now with Banana Tracking Technology
Need to create a volcano, so I built this mesh editor that makes a volcano shape based on an animation curve
July 31, 2025 at 4:42 PM
Need to create a volcano, so I built this mesh editor that makes a volcano shape based on an animation curve
Working on a system for previewing islands you can summon for purchase
May 25, 2025 at 1:20 AM
Working on a system for previewing islands you can summon for purchase
In Factory Town 2, trains will drop off items based on a schedule you can program, and will automatically find the best route along your railroad. Had to adjust the pathfinding logic to consider direction of travel so they don't U-turn on the rails!
May 16, 2025 at 1:21 AM
In Factory Town 2, trains will drop off items based on a schedule you can program, and will automatically find the best route along your railroad. Had to adjust the pathfinding logic to consider direction of travel so they don't U-turn on the rails!
This is how boats work, right?
May 13, 2025 at 7:39 PM
This is how boats work, right?
More pathfinding debug gifs! This time a worker is trying to reach a target on a different island. It finds the closest dock to leave from, uses skip points to traverse a large set of ocean tiles, avoids an obstacle in the water, finds the right dock to land on, and then uses a road to reach target
May 12, 2025 at 12:05 PM
More pathfinding debug gifs! This time a worker is trying to reach a target on a different island. It finds the closest dock to leave from, uses skip points to traverse a large set of ocean tiles, avoids an obstacle in the water, finds the right dock to land on, and then uses a road to reach target
Factory Town and Factory Town Idle are both 60% off this week! (You can't buy Factory Town 2 yet, but you can wishlist it!)
store.steampowered.com/curator/4387...
store.steampowered.com/curator/4387...
May 5, 2025 at 8:13 PM
Factory Town and Factory Town Idle are both 60% off this week! (You can't buy Factory Town 2 yet, but you can wishlist it!)
store.steampowered.com/curator/4387...
store.steampowered.com/curator/4387...
Some new nav pathfinding visualization! This is a delivery boat trying to find a distant harbor, blocked by a peninsula and a big island. Uses a two-layer nav mesh to cross large distances while avoiding small obstacles. Then tests for 'shortcuts' so it can sail directly between waypoints
May 5, 2025 at 12:52 PM
Some new nav pathfinding visualization! This is a delivery boat trying to find a distant harbor, blocked by a peninsula and a big island. Uses a two-layer nav mesh to cross large distances while avoiding small obstacles. Then tests for 'shortcuts' so it can sail directly between waypoints
Building in 3D is tricky, so I built a tool that lets you apply an X-ray filter when you need to build underneath something!
April 30, 2025 at 9:01 PM
Building in 3D is tricky, so I built a tool that lets you apply an X-ray filter when you need to build underneath something!
Been working on boat logic for Factory Town 2! They follow a schedule of destinations & items to load & unload at each location. Boat pathfinding overrides the grid-based system and can use direct lines, while avoiding land so it doesn't run aground.
April 18, 2025 at 7:38 PM
Been working on boat logic for Factory Town 2! They follow a schedule of destinations & items to load & unload at each location. Boat pathfinding overrides the grid-based system and can use direct lines, while avoiding land so it doesn't run aground.
This is early in-development footage, but a good idea of what a busy early-game town in Factory Town 2 looks like. Lots of little workers going about their day traveling between their job, house, and markets. Conveyor belts, chutes, and catapults help move items around as well
April 8, 2025 at 5:20 PM
This is early in-development footage, but a good idea of what a busy early-game town in Factory Town 2 looks like. Lots of little workers going about their day traveling between their job, house, and markets. Conveyor belts, chutes, and catapults help move items around as well
Pastures! You can place pasture tiles and the pasture area will expand. Animals will seek out food & water on their own. (Yes, that is an egg-laying cow, yes that is temporary)
March 26, 2025 at 9:16 PM
Pastures! You can place pasture tiles and the pasture area will expand. Animals will seek out food & water on their own. (Yes, that is an egg-laying cow, yes that is temporary)