I wrote a quick thing to limit heavy systems to only a few ms per frame. I had a bug that made it do the opposite... but only if your PC was very fast, haha. #gamedev
I wrote a quick thing to limit heavy systems to only a few ms per frame. I had a bug that made it do the opposite... but only if your PC was very fast, haha. #gamedev
#gamedev #indiedev #screenshotsaturday #unity3d
#gamedev #indiedev #screenshotsaturday #unity3d