Don Veech
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donveech.bsky.social
Don Veech
@donveech.bsky.social
★ 3D Game artist 🇧🇷 [He/Him]
★ Low-poly 3D 👾
★ Indie dev 🕹️
★ Pets dogs 🐶
🚫No AI or NFT🚫
linktr.ee/donveech
Thanks so much! Look forward to hearing from them ^-^
November 1, 2025 at 10:10 PM
I can help with all your 3D generalist needs 😬
readymag.website/u96143100/Vi...
Portfolio
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October 31, 2025 at 12:24 AM
Maybe if we give consoles more teraflops and gigazorps, we'll finally be able to achieve this level of graphical fidelity
October 9, 2025 at 8:34 PM
Whoa bud now you're just showing off
October 2, 2025 at 4:14 PM
As much as I want to play Prime 4, they're doing a terrible job of hyping it for me...
Like guys, it's Metroid prime FOUR, fans have been begging for this for years, is it too much to ask they show Metroid a little love? 🥲
September 17, 2025 at 7:17 PM
8/6
Bonus #2 ➕ - I really enjoyed detailing him 🥰
#OC #Characterart #3D #Blender #lowpoly
September 3, 2025 at 4:13 PM
7/6
Bonus ➕ - These are some references I had in mind while drawing and modelling, just a mash up of things I love 🥰🥰
September 3, 2025 at 3:44 PM
6/6
Polish - After adding a few more accessories and re-texturing some surfaces, he's got a lot more personality! I also remodeled the boots and a added a lot of minor details that make him feel a lot more realized as a character.
I don't know what to call him, but I think Zed will do for now 😬
September 3, 2025 at 3:37 PM
5/?
Texturing cont. 🎨 - I'll make some punctual changes along the way, like reshaping the pants to balance the proportions better after adding accessories that made him a little top-heavy, but getting closer to where I want him! I still feel like it's missing something 🤔💭
September 3, 2025 at 3:32 PM
4/?
Texturing 🎨 - Since it's very low poly, my method of texturing is simply recoloring faces and make strategic cuts to the mesh to some more details out of it. Depending on complexity, this can break a mesh during rigging, but when strategically placed, it's a cheap and fast way to texture models!
September 3, 2025 at 3:28 PM
3/?
Blocking 🟥- In line with the broader vision, I focus only on balancing shapes and keeping things simple with a very low-poly mesh, that way I can make big changes with little commitment. I also recycle assets from other models like the hands since I know they can be rigged easily ✋
September 3, 2025 at 3:21 PM
2/?
Concept ✏️ - The idea was a brooding no-nonsense metalhead wearing a casual headbanger clothes, still a blank-slate at this stage which gives me a lot of creative freedom in 3D where most of my ideas really start to shape up(literally). I try to focus on the broader vision here 💭
September 3, 2025 at 3:16 PM