donno
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donnok.bsky.social
donno
@donnok.bsky.social
game dev and occasional artist
currently working on a little roguelike game in Unity
long time no update, don't worry I'm still alive :)

been cleaning up the combat mechanics a lot more now that I have a solid direction to move in
April 29, 2025 at 5:19 AM
Just gave myself hiccups recording "hurt" effects for my game
March 2, 2025 at 12:17 AM
ok I lied, outline shader done, NOW I'll get to work on new systems #indiedev #gamedev #unitt
February 25, 2025 at 3:58 AM
Messing around with the visuals a little bit more, more system implementation stuff coming this week (items next I think)
February 24, 2025 at 6:04 AM
Added the ability to 'scroll' through enemies when locked-on and made some UI elements for the special attack + heals. Combat's feeling really smooth, I think it's time to start focusing on items and map generation next #indiedev #gamedev #unitt
February 21, 2025 at 5:54 AM
Implemented a spin attack and changed up the ranged enemy look (need to update their projectile too) #gamedev #indiedev #unity
February 17, 2025 at 6:25 AM
wanted to switch gears a little bit and get some shader experience, so I made a little cel-shader in shader graph. It also has dithering and fresnel lighting! #indiedev #gamedev #unity

(more exciting updates coming this weekend lol)
February 14, 2025 at 6:56 AM
apple a day keeps the doctor away 🍎 #indiedev #gamedev #unity
February 10, 2025 at 6:07 AM
Tweaked the enemy AI a bit, now instead of going straight to the player's position they'll try to go to set positions around the player (visualized by the spheres). This helps prevent the enemies from clumping together when pursuing and attacking #indiedev #gamedev #unity
February 9, 2025 at 1:28 AM
map generation is working! now I just need to make like a bajillion different tiles...
February 7, 2025 at 3:07 AM
got the player model added in and fixed up some hit VFX #indiedev #gamedev
February 5, 2025 at 5:26 AM
Might need to look more into existing map generation techniques, thought I had something pretty decent figured out but it goes back and forth on giving me results I like 🤔
January 29, 2025 at 6:43 AM
overall I think my current project is in a really good state, next steps from a technical level are probably map generation (was thinking of them being Gungeon style, big open labyrinths) and items (probably my own take on the Risk of Rain style of item design)
January 28, 2025 at 7:07 AM
got the first texture pass for the "dwarf" enemy done, might work on replacing the player visuals next #indiedev #gamedev
January 28, 2025 at 6:49 AM
getting the placeholder models/animations swapped out ⛏️ #indiedev #gamedev
January 27, 2025 at 3:57 AM
flying enemies means you need air attacks #indiedev #gamedev
January 24, 2025 at 2:35 AM
Reposted by donno
Progress update on my RPG; been working on Claire's Firearm command. Most of the skills in the game will be more traditional but each playable character class will have a unique input for their normal attack.

All the UI, SFX and VFX are very early so please be nice T^T

#gamedev #indiedev #godot
January 23, 2025 at 4:05 AM
some more progress on the game, got attack combos and a little "infinite arena" working so my friends can playtest the combat mechanics #indiedev #gamedev
January 23, 2025 at 4:03 AM
Reposted by donno
January 22, 2025 at 8:03 PM
little roguelike zelda-y game I'm working on, hoping to have a demo ready soon! #gamedev #indiedev
January 20, 2025 at 4:19 AM