Doot 🪲☀️ Kabuto Park OUT NOW 🪷🐝
banner
dodoot.bsky.social
Doot 🪲☀️ Kabuto Park OUT NOW 🪷🐝
@dodoot.bsky.social
Indie gamedev working on small cute games 💖
(He/Him)
Minami Lane, Froggy's Battle, Kabuto Park

https://linktr.ee/dodoot
- New colors by @blibloop.bsky.social 🎨
- Better camera zoom / dezoom fov effects 🎥
- Big rework of the gameplay on the road 🚲
December 2, 2025 at 5:03 PM
Kabuto Park will soon receive an update with full gamepad support and many many new languages, including Japanese, Korean, Simplified and Traditional Chinese! 🌎🪲🌻
December 2, 2025 at 4:45 PM
My #gamedev schedule 🗓️🧑‍💻 November

I share my work schedule every month to show what's the real life of an indie dev. Here is how it went!

🧵 1/5
December 1, 2025 at 5:33 PM
Itch figures - November📊

Gross Revenue - $55

Googoo mania 💌
December 1, 2025 at 5:15 PM
And here are each game's sales figures. The increase is due to two festivals back to back: Animal Fest and Cozy Quest! It did great numbers during the events, but also copies per day are way up even after the end of the discount! Hundreds of new players per day, this is crazy 💌
December 1, 2025 at 5:11 PM
Steam figures - November📊

Wishlists - 19k
Sales - 12k
Gross Revenue - $45k
Personal Revenue - €10k

Personal revenue is an estimation of what I will earn after cuts and shares (refunds, taxes, Steam, rev shares)

#indiedev #steam
December 1, 2025 at 5:11 PM
If your inventory is too full, you'll need to discard some things or you'll go slow and consume a lot of energy 🍃
November 27, 2025 at 4:27 PM
yes it's absolutely working as intended 🧑‍🔧
November 25, 2025 at 6:11 PM
Still working on converting everything to mouse controls 😵‍💫🛠️

(also new music? 🔊💕)
November 24, 2025 at 5:13 PM
Don't worry it still comes with some nice bugs 🛠️
November 21, 2025 at 1:51 PM
I'm completely changing the controls from keyboard to mouse clicks, for both movement and menus. I'm glad I didn't over polish or make clean code before playtesting! If I did, we might have lost a lot of time or sticked with bad controls because of sunk cost fallacy.
November 21, 2025 at 1:48 PM
We just finished redesigning our game following our first playtest! This was a lot of work, and this game feels really hard to do right, but we'll do our best 💌 Here are some screenshots of a summary of decisions made and the analysis of playtesters' feedback (in French 🥖)
November 18, 2025 at 5:38 PM
Wait 🙌
New BUG LOVER bundle just dropped on Steam 💌🐞🐝🪲💌
November 18, 2025 at 4:22 PM
Aaaaah Kabuto Park is nominated at Latam Indie Awards in the Best Cozy Game category!!! 🌻🪲💌

You can vote for your favorite using the link below! (My vote goes to Is This Seat Taken by @potipoti.studio, it's such a good game 💕)
November 17, 2025 at 10:02 AM
Finally, we have a first super early build! The gameplay still needs a lot of work, but I'm proud of what we're doing with @blibloop.bsky.social 🌻
Next step: ask friends to try it, get feedback, and use that to move toward a good game!
November 13, 2025 at 6:15 PM
Ok this is the right one 👩‍🔧
November 11, 2025 at 4:25 PM
No no you are not supposed to be there 🤔
November 11, 2025 at 4:22 PM
Lovely cow 🐮💕
November 10, 2025 at 5:12 PM
💌 We are launching a newsletter 💌

@blibloop.bsky.social and I will use this to send monthly devlogs where we tell you about what we are working on and other stories around Milky Trail's development.

The first mail should arrive in one or two weeks, subscribe now to receive it 🌻

Link below ⬇️
November 7, 2025 at 5:15 PM
Hey chat is this normal? 😩
November 7, 2025 at 1:15 PM
The coming month is absolutely crazy: 2 games in #SteamAnimalFest and 2 games in #CozyQuest2025?! These are my favorite festivals ever and they are happening one after another, so I decided to put all our games on discount for the full duration of both events, starting next week!
November 6, 2025 at 6:52 PM
UI is so hard! I'm working on an inventory, for now it's buggy and ugly but I'm getting there and Blibloop is hard at work designing a pretty little backpack!🎒🥛
November 6, 2025 at 5:57 PM
Today was another full day of designing with paper and pen 🫖☕ We took a lot of decisions and opened up a lot more questions. The next step is our first playtest with friends next week!
November 3, 2025 at 5:35 PM
My #gamedev schedule 🗓️🧑‍💻 October

I share my work schedule every month to show what's the real life of an indie dev. Here is how it went!

🧵 1/5
November 3, 2025 at 11:08 AM
Itch figures - October📊

Gross Revenue - $56

I got a bit more views on my paid games this month, especially on Froggy's Battle. Maybe because of the PS Vita port? Anyway I'm glad this little game is getting some love 🗡️🐸🛹
November 3, 2025 at 10:38 AM