Domen Rostohar
dmajster.bsky.social
Domen Rostohar
@dmajster.bsky.social
Indie game dev (ex. Guardiaris & Outfit7)

Working full-time on a colony simulation game called Kobolds ✨
Reposted by Domen Rostohar
This page gonna be super useful:
dubiousconst282.github.io/2024/10/03/v...
A guide to fast voxel ray tracing using sparse 64-trees
dubiousconst282.github.io
November 21, 2025 at 1:42 PM
That sounds like your typical ACES transform but personally I found Tony McMapface much more pleasurable on the eyes but it takes a bit more work to get working since its a 3d lut
September 16, 2025 at 9:02 AM
floats start getting janky after >4km values... Epic had a great talk at GPC on how they solved large terrains in UE5
September 3, 2025 at 10:55 PM
I feel like that's the problem of all the new languages... c++ is so non-transportable you can't even convert it's libs to other languages without a world of pain so you always get something that's lagging behind the c++ lib or the person that rewrote it stopped maintaining it..
August 31, 2025 at 8:26 AM
Thank you! I'll definitely foster this atmosphere more... I love the idea of fearing the darkness and more importantly what's hiding inside of it...
August 30, 2025 at 6:07 PM
Wow! This looks so good!
August 21, 2025 at 7:08 PM
I also added MSAA and anisotropic filtering support as I got tired of all the jaggies :)
August 2, 2025 at 5:18 PM
On the gameplay side I started the ground work for a task assignment system. Currently there is only digging available but this will grow in complexity in the future. Finding a good way to specify dependencies between tasks will be cruical...
August 2, 2025 at 5:18 PM