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devinwatson.bsky.social
@devinwatson.bsky.social
Gamedev
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the end.
#art
April 29, 2025 at 11:29 AM
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- ROT ANGEL -
April 29, 2025 at 9:47 PM
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April 12, 2025 at 11:16 AM
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i walked out of the forest in through the south gate, and there was this amazing branching tree structure with these square structures.
January 7, 2025 at 4:18 AM
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January 7, 2025 at 5:45 AM
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The holidays were the occasion to try new things! Not sure they’ll make it into the game, but it was a great learning experience .
So here is a 3D hex map with procedural elevations and rivers! #Godot #GameDev #ProcGen
January 6, 2025 at 5:09 PM
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setting out on a new adventure
January 5, 2025 at 6:05 PM
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If you've enjoyed Cryptmaster, please consider sharing the news. Despite an IGF award, a 95% Steam rating and a free demo, the game has gone mostly unnoticed by both press and players. It's not just a typing game and there may still be people out there who would enjoy it!
January 5, 2025 at 1:29 PM
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Day 360 - Carnivorous Plant

Happy Holidays and Merry Christmas! I hope you wanted a carnivorous plant, because I got you a carnivorous plant...I wrapped it a few weeks ago, it seems hungry...
www.patreon.com/posts/day-36...
#voxelart #gameassets #gamedev #indiegame #indiedev
December 25, 2024 at 10:12 PM
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I worked a bit on my moss shader to make it blend in better with the environment.

I'm pretty happy with it :)

#indiegame #gamedev #unity3d #shader
December 19, 2024 at 11:31 AM
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As a Christmas gift for an obsessed friend, I plotted the Caves of Qud world map on my Axidraw.

Thanks to @unormal.bsky.social and @jfg.land and everyone else involved for an amazing game!
December 19, 2024 at 12:53 AM
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i couldn't help myself so i did an initial pass on procedural unicode graveyards.
December 11, 2024 at 10:28 PM
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a well
December 11, 2024 at 5:03 PM
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Peaceful day on a better place ✨

#pixelart
December 10, 2024 at 3:34 PM
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#pixelart
hey look we can do gifs now
December 11, 2024 at 2:35 AM
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December 10, 2024 at 7:01 AM
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Just a few more post-game maps! 👏

Making steady progress 😀
December 11, 2024 at 1:26 AM
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December 10, 2024 at 6:58 AM
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Moar !! Bigger map ! #procgen #gamedev #godotengine
December 6, 2024 at 11:52 PM
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December 9, 2024 at 6:10 AM
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December 9, 2024 at 2:35 AM
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more old stuff
December 2, 2024 at 10:19 PM
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Here's a "raw" version of this piece I made using #Microbe-2 :)
December 3, 2024 at 10:48 AM
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ok i think... i'm going to run around a bit more and test, but i think we're at 100% determinism!

for the curious, it re-generates screens when you enter, so scrubbing back and forth across an edge like this reruns the generator.
December 2, 2024 at 8:54 PM