Luke Aaron 🎄
@devanew.com
Software, sites and, occasionally, indie games
💬 http://discord.gg/dPYxs3gXWQ
🌐 http://devanew.com
⚔ #indiedev #gamedev #godot
💬 http://discord.gg/dPYxs3gXWQ
🌐 http://devanew.com
⚔ #indiedev #gamedev #godot
This idiot is 4 subs away from 500 on YouTube 😶
This feels like a milestone.. Should I do something? What do I do??
www.youtube.com/@luke_devanew
This feels like a milestone.. Should I do something? What do I do??
www.youtube.com/@luke_devanew
October 28, 2025 at 9:39 AM
This idiot is 4 subs away from 500 on YouTube 😶
This feels like a milestone.. Should I do something? What do I do??
www.youtube.com/@luke_devanew
This feels like a milestone.. Should I do something? What do I do??
www.youtube.com/@luke_devanew
I've been working on my OWDB addon for godot, specifically adding multiplayer support.
That's right, multiplayer open worlds with very little setup! Even supports nodes with zero configuration, they just need to managed by OWDB. Join the discord to follow development discord.gg/dPYxs3gXWQ
That's right, multiplayer open worlds with very little setup! Even supports nodes with zero configuration, they just need to managed by OWDB. Join the discord to follow development discord.gg/dPYxs3gXWQ
October 21, 2025 at 7:30 PM
I've been working on my OWDB addon for godot, specifically adding multiplayer support.
That's right, multiplayer open worlds with very little setup! Even supports nodes with zero configuration, they just need to managed by OWDB. Join the discord to follow development discord.gg/dPYxs3gXWQ
That's right, multiplayer open worlds with very little setup! Even supports nodes with zero configuration, they just need to managed by OWDB. Join the discord to follow development discord.gg/dPYxs3gXWQ
I've been working on a demo for a godot addon I've also been also working on. Possibly having too much fun in the process.
July 30, 2025 at 8:32 PM
I've been working on a demo for a godot addon I've also been also working on. Possibly having too much fun in the process.
I made a little classless css library for semantic html if you want to make a basic site look good without messing with css digitallytailored.github.io/Classless.css/
July 27, 2025 at 4:48 PM
I made a little classless css library for semantic html if you want to make a basic site look good without messing with css digitallytailored.github.io/Classless.css/
Did some work to make the ground a bit more detailed. Quite happy with it! The grass meshes could be improved, maybe just made smaller/more detailed, but was mainly focusing on the local terrain structure.
I need to get back to item destruction/dropping!
#godot #gamedev #indiedev
I need to get back to item destruction/dropping!
#godot #gamedev #indiedev
July 10, 2025 at 7:00 AM
I updated (replaced) my work site with #SvelteKit and some fancy new #WebGL 3D effects.
Now I just need some clients! 😆
#webdev #threejs #svelte
Now I just need some clients! 😆
#webdev #threejs #svelte
July 6, 2025 at 9:31 PM
I updated (replaced) my work site with #SvelteKit and some fancy new #WebGL 3D effects.
Now I just need some clients! 😆
#webdev #threejs #svelte
Now I just need some clients! 😆
#webdev #threejs #svelte
Just watched this video about the movement to stop killing video games - really good! The below graphic is perfect. If you're in the EU, please consider signing this petition www.stopkillinggames.com
www.youtube.com/watch?v=HIfR...
www.youtube.com/watch?v=HIfR...
June 24, 2025 at 4:17 PM
Just watched this video about the movement to stop killing video games - really good! The below graphic is perfect. If you're in the EU, please consider signing this petition www.stopkillinggames.com
www.youtube.com/watch?v=HIfR...
www.youtube.com/watch?v=HIfR...
Went to the Game of Thrones studio tour today. Great fun, lots of minor details in the show that you otherwise wouldn't know about. Was sad to read they're making a loss at the moment.
June 9, 2025 at 9:37 PM
Went to the Game of Thrones studio tour today. Great fun, lots of minor details in the show that you otherwise wouldn't know about. Was sad to read they're making a loss at the moment.
Been doing some prototyping of cutting down trees, specifically adding realistic damage to the trunk, kinda like Son's of the Forest 🌲
Shall I keep going or stick with decals?
#gamedev #godotengine #indiedev
Shall I keep going or stick with decals?
#gamedev #godotengine #indiedev
June 7, 2025 at 7:14 PM
Been doing some prototyping of cutting down trees, specifically adding realistic damage to the trunk, kinda like Son's of the Forest 🌲
Shall I keep going or stick with decals?
#gamedev #godotengine #indiedev
Shall I keep going or stick with decals?
#gamedev #godotengine #indiedev
OK all - bit of a random one 🤣 It's Friday, end of another busy month. Instead of spending half the night scrolling through Netflix, try movie.curato.io
Tell it what you like and get personalized movie, series & anime suggestions! 🎬✨
Made in 1 day with SvelteKit and Bulma 🚀
#webdev #buildinpublic
Tell it what you like and get personalized movie, series & anime suggestions! 🎬✨
Made in 1 day with SvelteKit and Bulma 🚀
#webdev #buildinpublic
May 30, 2025 at 3:33 PM
OK all - bit of a random one 🤣 It's Friday, end of another busy month. Instead of spending half the night scrolling through Netflix, try movie.curato.io
Tell it what you like and get personalized movie, series & anime suggestions! 🎬✨
Made in 1 day with SvelteKit and Bulma 🚀
#webdev #buildinpublic
Tell it what you like and get personalized movie, series & anime suggestions! 🎬✨
Made in 1 day with SvelteKit and Bulma 🚀
#webdev #buildinpublic
Before vs after: Adding terrain normal rotation to grass completely transformed the environment! The blades now naturally follow the landscape contours instead of standing awkwardly upright. Small technical change, massive visual impact! #GameDev #GodotEngine #IndieDev
May 18, 2025 at 1:36 PM
Before vs after: Adding terrain normal rotation to grass completely transformed the environment! The blades now naturally follow the landscape contours instead of standing awkwardly upright. Small technical change, massive visual impact! #GameDev #GodotEngine #IndieDev
I've ported my entity rules for my procedural generation from a flat txt format to yaml. I can now add detailed crafting recipes and usage effects to all entities as well as defining generation requirements.
#gamedev #godotengine #indiedev
#gamedev #godotengine #indiedev
April 24, 2025 at 2:44 PM
I've ported my entity rules for my procedural generation from a flat txt format to yaml. I can now add detailed crafting recipes and usage effects to all entities as well as defining generation requirements.
#gamedev #godotengine #indiedev
#gamedev #godotengine #indiedev
April 20, 2025 at 12:42 PM
I'm so happy this project has some traction - people are already using it, submitting PRs and issues! I've extended it quite a bit with new input types and other elements and have started work on consolidating the variables and trying out new themes.. Watch this space!
March 23, 2025 at 2:09 PM
I'm so happy this project has some traction - people are already using it, submitting PRs and issues! I've extended it quite a bit with new input types and other elements and have started work on consolidating the variables and trying out new themes.. Watch this space!
After a packed week of client work, I built something new to unwind: Classless.css ✨
A zero-class CSS framework that makes plain HTML look polished and responsive with no extra markup.
digitallytailored.github.io/Classless.css/
Open source and ready for your projects! #WebDev #CSS #buildinpublic
A zero-class CSS framework that makes plain HTML look polished and responsive with no extra markup.
digitallytailored.github.io/Classless.css/
Open source and ready for your projects! #WebDev #CSS #buildinpublic
March 16, 2025 at 8:42 PM
After a packed week of client work, I built something new to unwind: Classless.css ✨
A zero-class CSS framework that makes plain HTML look polished and responsive with no extra markup.
digitallytailored.github.io/Classless.css/
Open source and ready for your projects! #WebDev #CSS #buildinpublic
A zero-class CSS framework that makes plain HTML look polished and responsive with no extra markup.
digitallytailored.github.io/Classless.css/
Open source and ready for your projects! #WebDev #CSS #buildinpublic
Network code upgrade almost done!
✨ Key features:
- Zero-stutter batch loading/unloading
- Unopinionated visibility system
- Custom peer synchronization
- Server-client hybrid support
- Handles thousands of entities
- Simple API for data sharing
#gamedev #godot #godotengine #indiedev
✨ Key features:
- Zero-stutter batch loading/unloading
- Unopinionated visibility system
- Custom peer synchronization
- Server-client hybrid support
- Handles thousands of entities
- Simple API for data sharing
#gamedev #godot #godotengine #indiedev
March 11, 2025 at 10:36 PM
Network code upgrade almost done!
✨ Key features:
- Zero-stutter batch loading/unloading
- Unopinionated visibility system
- Custom peer synchronization
- Server-client hybrid support
- Handles thousands of entities
- Simple API for data sharing
#gamedev #godot #godotengine #indiedev
✨ Key features:
- Zero-stutter batch loading/unloading
- Unopinionated visibility system
- Custom peer synchronization
- Server-client hybrid support
- Handles thousands of entities
- Simple API for data sharing
#gamedev #godot #godotengine #indiedev
I spent a big chunk of yesterday working on a replacement for Godot's MultiplayerSynchronizer. MS is great but I need some more control in my game (staggered loading, manual dirtying, manual broadcasts). It's all running great so I'll likely share the project to github.
#godot #godotengine #gamedev
#godot #godotengine #gamedev
March 6, 2025 at 12:36 PM
I spent a big chunk of yesterday working on a replacement for Godot's MultiplayerSynchronizer. MS is great but I need some more control in my game (staggered loading, manual dirtying, manual broadcasts). It's all running great so I'll likely share the project to github.
#godot #godotengine #gamedev
#godot #godotengine #gamedev
Taking a moment to watch these critters do their thing 🦊🐰🦋
(Now with controller support because why not)🎮😄
#godot #godotengine #gamedev #indiedev
(Now with controller support because why not)🎮😄
#godot #godotengine #gamedev #indiedev
February 20, 2025 at 11:28 PM
Taking a moment to watch these critters do their thing 🦊🐰🦋
(Now with controller support because why not)🎮😄
#godot #godotengine #gamedev #indiedev
(Now with controller support because why not)🎮😄
#godot #godotengine #gamedev #indiedev
Great progress on my game lately! ⛰️
Added terrain deformation and AI behavior systems.
If you'd like to help test, join us on Discord: discord.com/invite/dPYxs... 🙌
#godot #godotengine #gamedev #indiedev
Added terrain deformation and AI behavior systems.
If you'd like to help test, join us on Discord: discord.com/invite/dPYxs... 🙌
#godot #godotengine #gamedev #indiedev
February 20, 2025 at 3:21 AM
Great progress on my game lately! ⛰️
Added terrain deformation and AI behavior systems.
If you'd like to help test, join us on Discord: discord.com/invite/dPYxs... 🙌
#godot #godotengine #gamedev #indiedev
Added terrain deformation and AI behavior systems.
If you'd like to help test, join us on Discord: discord.com/invite/dPYxs... 🙌
#godot #godotengine #gamedev #indiedev
I'm mostly working on AI today (rabbits and foxes) but as usual I've made a few tweaks to the procgen placement and the grass shader 😄
#godot #godotengine #gamedev #indiedev
#godot #godotengine #gamedev #indiedev
February 9, 2025 at 5:38 PM
I'm mostly working on AI today (rabbits and foxes) but as usual I've made a few tweaks to the procgen placement and the grass shader 😄
#godot #godotengine #gamedev #indiedev
#godot #godotengine #gamedev #indiedev
Die Hard Trilogy
What's better than one game? Three games! It had three game modes, with each movie being represented as a third-person shooter, on-rail shooter, and driving game respectively. It was so good that they even made a Die Hard Trilogy 2! 😆
Yippee ki-yay!
What's better than one game? Three games! It had three game modes, with each movie being represented as a third-person shooter, on-rail shooter, and driving game respectively. It was so good that they even made a Die Hard Trilogy 2! 😆
Yippee ki-yay!
January 2, 2025 at 11:08 AM
Die Hard Trilogy
What's better than one game? Three games! It had three game modes, with each movie being represented as a third-person shooter, on-rail shooter, and driving game respectively. It was so good that they even made a Die Hard Trilogy 2! 😆
Yippee ki-yay!
What's better than one game? Three games! It had three game modes, with each movie being represented as a third-person shooter, on-rail shooter, and driving game respectively. It was so good that they even made a Die Hard Trilogy 2! 😆
Yippee ki-yay!