Dennispr
banner
dennis.videogameworkshop.com
Dennispr
@dennis.videogameworkshop.com
I make games that might teach you a thing or two! Currently making cool stuff at www.videogameworkshop.com

I talk about designing developing and playing games + programming.

PhD, Speaker: LEGO, GDC, TEDx
Previous: Hero Elementary + Skillsville
When playtesters say the puzzle is too hard, but you're already out of beta.

#gamedev #indiedev #gamedesign
December 19, 2025 at 3:57 PM
When the first Chess game with AI released, devs learned a lot about human egos. Mainly, if a person spends a long time thinking about a move it’s demoralizing if the AI instanly counters.

The fix? Devs added an artifical snooze to the AI to simulate thinking.

#gamedev #gamedesign #indiedev
December 2, 2025 at 4:41 PM
I said Ludo Narrative Dissonance. Once. Unironically.
December 1, 2025 at 6:11 PM
I love looking at old design docs. Here’s one form the early days of Donkey Kong Country where they were still working out how to get Diddy kong and the Animal partners. It’s cool to see what made it and what didn’t.

#gamedev #gamedesign #indeidev
December 1, 2025 at 3:58 PM
While I'm not a huge fan of alternate controllers, this gameboy peripheral that gassed kids with nitrous oxide was probably the best way to play Yoda Stories.
November 28, 2025 at 4:25 PM
Using the biblically accurate Angel tokens today.

#magicthegathering #mtg
November 27, 2025 at 7:34 PM
November 7, 2025 at 12:04 AM
Get em quick they go fast.
October 31, 2025 at 7:45 PM
Be careful trick or treating y'all.
October 30, 2025 at 1:15 PM
You’re really going to tell me this isn’t a secret area? Come on.

#videogames #gamedev #indiedev
October 29, 2025 at 2:45 PM
This brings new meaning to the Count Chocula universe. Also has implications for Fruit Brute.
October 27, 2025 at 8:37 PM
It's on my keyboard too :/
October 16, 2025 at 5:32 PM
Players will enjoy these sidequests and optional things to collect!

The player:

#gamedesign #gamedev #indiedev
October 16, 2025 at 2:36 PM
Collect-em-all, but with Frankenstein.

Call it "Body Builder"
October 15, 2025 at 3:50 PM
i'm going to use these in all my game design slideshows from now on.

#gamedev #indiedev
October 14, 2025 at 2:09 PM
An important part of game design is being responsive and vague enough to account for the player's choices.

#gamedev #gamedesign #indiedev #narrativedesign
October 13, 2025 at 4:33 PM
October 12, 2025 at 5:33 AM
Alright devs, liking videogames already puts you on the board so what's your Demonic Possession Score (tm)?

Cyberpunk culture and postmodernism put me somewhere above 15.

#gamedev #indiedev #halloween
October 11, 2025 at 2:46 PM
How hard could it be to port this game to console? They have the same controls, right?

#gamedev #indiedev #programming
October 10, 2025 at 1:48 PM
Modern people: “Haha. Witches brewing potions and flying on brooms!”

The witches: brewing hallucinogens, finding creative delivery systems.
"Oh, we were flying...”

#witches #halloween #folklorethursday
October 10, 2025 at 3:27 AM
When you mess up the code you can just do "git restore" to roll it back!

Me: yes I certainly don’t just delete the whole thing and check it out again….

#gamedev #indiedev #programming
October 7, 2025 at 3:59 PM
A "free" ruler app that paywalls measuring in inches is so anti-consumer it's actually funny.
October 6, 2025 at 9:07 PM
Every Halloween someone says “actually, it’s Frankenstein’s monster.”

Yeah, bud, and it’s his dad, Victor Frankenstein who rejected him and denied him his last name. Which you just did again.

Be better.

#Frankenstein #Halloween #Actually
October 5, 2025 at 4:47 PM
Working for something makes it feel more important. An example from Nintendo: the songs from Ocharina of Time. Originally the songs were spells players could use like the medallions of a Link to the Past. They were changed to require the players to "play" the Ocharina

#gamedev #indiedev #gamedesign
October 4, 2025 at 7:56 PM
The most efficient way to pack 17 squares is visually unsettling.

So, maybe the lesson here is do what's best for your game, not always what's most efficient?

#gamedev #indiedev #gamedesign #residentevil
October 3, 2025 at 4:33 PM