Dare Looks
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darelooks.dev
Dare Looks
@darelooks.dev
a.k.a. Marig • 36 • he/they • aro/ace • game developer. professional lynx. http://darelooks.dev
Cheese and RAM, what more could a little USB-mouse want!
🧀🧀🧀🖱️

(Wishlist 'Stack Prootocol' on Steam: store.steampowered.com/app/3937000/...)

#screenshotsaturday #gamedev #godot
November 15, 2025 at 6:56 PM
Back from IG Jam 16, a 48h on-site game jam:
The theme was "flip the rules" and our game was a twist on pinball!

We were a team of three—I did half of the coding as well as any last-minute 3D modeling, hah. (The other coder was Maniko and all 2D art is by Hoop!)

#godotengine
November 9, 2025 at 8:37 PM
The store page for Stack Prootocol is now live! 🎉

Wishlist it on Steam: store.steampowered.com/app/3937000/...

The game has come a long way since its game jam days and I am really looking forward to its full release! :D

#indiedev #gamedev #godotengine
November 6, 2025 at 6:23 PM
It's a simple effect, but I am really happy with how the ice shader looks!
October 30, 2025 at 7:15 PM
Added some extra-delicious RGB RAM—it'll be found in the more difficult bonus levels!
October 25, 2025 at 6:17 PM
The developer's privilege to unlock Steam achievements before anyone else.
October 21, 2025 at 5:23 PM
I've been working on the little proot puzzle plattformer's intricate and nuanced narrative... 🍞

#gamedev #indiedev #screenshotsaturday #godotengine
October 11, 2025 at 5:32 PM
Doing a short Berlin trip with friends, for Reunification Day!
Visited some of the typical places, as well as the small (but very fun) computer games museum!
October 3, 2025 at 4:44 PM
Mission-critical addition:
Our little proot now does a joyous back flip when collecting The RAM!

#indiedev #gamedev #godotengine
October 1, 2025 at 7:13 PM
I've been working on a silly opening animation, for Stack Prootocol.
...which really was just a convenient excuse to model a low-poly toaster, haha

#lowpoly #gamedev
September 20, 2025 at 7:40 PM
A small bit of polishing I had been wanting to do since the game's game jam days: Animating the face!
September 18, 2025 at 6:06 PM
Very normal purchasing decisions happening after midnight, over here.
September 16, 2025 at 11:35 PM
They escaped Miniature Wunderland and made it all the way to #Eurofurence!

Silly photo and quick edit from this year's macro/micro meet—it was great to see folks have fun with the props! :D
September 11, 2025 at 6:14 PM
All macro/micro props finally done, just one day before EF... Crafting the push pin has made me lose my mind, the past two weeks—it was rough to build, but I'm pretty happy with how it turned out!

With that, I am all ready for the con!
(Actually, there's still plenty other stuff to prepare. 🥲)
September 2, 2025 at 9:21 PM
Thanks for sharing, everyone, it really means a lot to me! 💜

And thanks to the folks at Anthro Festival, too: Was surprised to see the game make it into the event still, on the final day!
August 25, 2025 at 11:12 AM
Found all of these ones along the beach of Rømø; the larger pieces were found over the span of a couple of trips, though—but they do exist
August 23, 2025 at 2:54 PM
Another look at the work I've been putting into UI and general polish—still lots to do but I'm really happy with the progress!

#indiedev #gamedev #godotengine
August 14, 2025 at 5:47 PM
Check out this little proot friend that'll hang out, in the menus!

Made a Patreon post summarizing the past 1~2 weeks of work; next week I plan to take a bit of a break from game dev, to get more prep done for Eurofurence and, uuuh, finally play some Deltarune. 😅

www.patreon.com/posts/ui-the...
August 8, 2025 at 6:47 PM
UI progress: Been working on theming, controller support, and making it flexible/juicy—still lots to do, but I'm happy with where it's going!
#gamedev #godotengine
August 3, 2025 at 5:32 PM
Today was 'Christopher Street Day' in Hamburg, with an estimated ~260k people showing up!
August 2, 2025 at 8:57 PM
Taking a break from my fishing game project to continue work on this: The goal is to turn it into a small, polished game we (Mahmu-Kai and I) can publish on Steam!

Save games, UI/UX, polish... plenty of stuff goes into turning a game jam entry into a 'real' game, heh.

#gamedev #godotengine
July 29, 2025 at 5:34 PM
Hey #PortfolioDay!

I'm Marig, an indie gamedev generalist—I do some art, some animation, some coding, etc.!

In terms of art, it used to be a lot more 2D stuff but now it's almost exclusively tech-art and 3D assets for my own game projects: darelooks.dev
July 8, 2025 at 7:15 PM
The Steam Fishing Fest is on, right now—COYL isn't there yet, but I did edit a short promo-style video, recently, to show off the current state of my fishing game concept!
#indiedev #gamedev #lowpoly #godotengine
June 20, 2025 at 6:12 PM
Meet Ivy, another NPC in my fishing game's cast!
She is going to be the only character who is not a fisher—but on a rainy day you might run into this shy hiker, who'll seek shelter at the fishing hut!
#gamedev #indiedev #lowpoly #godot
June 12, 2025 at 6:27 PM
Spent all night making a cozy last-minute outfit for Furality Somna! Now, time to take a nap. 💤
June 6, 2025 at 3:46 PM