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Dare Looks
@darelooks.dev
a.k.a. Marig • 36 • he/they • aro/ace • game developer. professional lynx. http://darelooks.dev
Cheese and RAM, what more could a little USB-mouse want!
🧀🧀🧀🖱️

(Wishlist 'Stack Prootocol' on Steam: store.steampowered.com/app/3937000/...)

#screenshotsaturday #gamedev #godot
November 15, 2025 at 6:56 PM
Back from IG Jam 16, a 48h on-site game jam:
The theme was "flip the rules" and our game was a twist on pinball!

We were a team of three—I did half of the coding as well as any last-minute 3D modeling, hah. (The other coder was Maniko and all 2D art is by Hoop!)

#godotengine
November 9, 2025 at 8:37 PM
The store page for Stack Prootocol is now live! 🎉

Wishlist it on Steam: store.steampowered.com/app/3937000/...

The game has come a long way since its game jam days and I am really looking forward to its full release! :D

#indiedev #gamedev #godotengine
November 6, 2025 at 6:23 PM
It's a simple effect, but I am really happy with how the ice shader looks!
October 30, 2025 at 7:15 PM
Added some extra-delicious RGB RAM—it'll be found in the more difficult bonus levels!
October 25, 2025 at 6:17 PM
I've been working on the little proot puzzle plattformer's intricate and nuanced narrative... 🍞

#gamedev #indiedev #screenshotsaturday #godotengine
October 11, 2025 at 5:32 PM
Mission-critical addition:
Our little proot now does a joyous back flip when collecting The RAM!

#indiedev #gamedev #godotengine
October 1, 2025 at 7:13 PM
A small bit of polishing I had been wanting to do since the game's game jam days: Animating the face!
September 18, 2025 at 6:06 PM
Another look at the work I've been putting into UI and general polish—still lots to do but I'm really happy with the progress!

#indiedev #gamedev #godotengine
August 14, 2025 at 5:47 PM
Check out this little proot friend that'll hang out, in the menus!

Made a Patreon post summarizing the past 1~2 weeks of work; next week I plan to take a bit of a break from game dev, to get more prep done for Eurofurence and, uuuh, finally play some Deltarune. 😅

www.patreon.com/posts/ui-the...
August 8, 2025 at 6:47 PM
UI progress: Been working on theming, controller support, and making it flexible/juicy—still lots to do, but I'm happy with where it's going!
#gamedev #godotengine
August 3, 2025 at 5:32 PM
Taking a break from my fishing game project to continue work on this: The goal is to turn it into a small, polished game we (Mahmu-Kai and I) can publish on Steam!

Save games, UI/UX, polish... plenty of stuff goes into turning a game jam entry into a 'real' game, heh.

#gamedev #godotengine
July 29, 2025 at 5:34 PM
The Steam Fishing Fest is on, right now—COYL isn't there yet, but I did edit a short promo-style video, recently, to show off the current state of my fishing game concept!
#indiedev #gamedev #lowpoly #godotengine
June 20, 2025 at 6:12 PM