Dan Herbert
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danherbert.bsky.social
Dan Herbert
@danherbert.bsky.social
Development and production relating to: web, games, and music.

https://danherbert.io
Extremely rough #gamedev clip.

Doesn't look like much, but it's nice to see systems coming together.

All movement (player+enemy speed/accel/decel), weapon firing+spread+cool down, and enemy sequencing is driven by a "power allocation" system. Most things will be based on this.
November 12, 2025 at 6:23 AM