Doesn't look like much, but it's nice to see systems coming together.
All movement (player+enemy speed/accel/decel), weapon firing+spread+cool down, and enemy sequencing is driven by a "power allocation" system. Most things will be based on this.
Doesn't look like much, but it's nice to see systems coming together.
All movement (player+enemy speed/accel/decel), weapon firing+spread+cool down, and enemy sequencing is driven by a "power allocation" system. Most things will be based on this.