The idea is that each stage is a series of waves, and as you progress through the waves the tension increases.
Should be good for juice.
The idea is that each stage is a series of waves, and as you progress through the waves the tension increases.
Should be good for juice.
Doesn't look like much, but it's nice to see systems coming together.
All movement (player+enemy speed/accel/decel), weapon firing+spread+cool down, and enemy sequencing is driven by a "power allocation" system. Most things will be based on this.
Doesn't look like much, but it's nice to see systems coming together.
All movement (player+enemy speed/accel/decel), weapon firing+spread+cool down, and enemy sequencing is driven by a "power allocation" system. Most things will be based on this.
Might become my daily driver for working/playing at home at this rate.
Might become my daily driver for working/playing at home at this rate.
Only had 1 USB drive so installing required a bit of legwork, but amazed at how well it worked.
Kubuntu live ISO VirtualBox > install onto USB drive plugged into host > reboot host off of USB drive.
Only had 1 USB drive so installing required a bit of legwork, but amazed at how well it worked.
Kubuntu live ISO VirtualBox > install onto USB drive plugged into host > reboot host off of USB drive.
The game will proc gen a set of specifications for the player/enemies, some of which are sequenced & timed. This determines movement, difficulty, weapons & attack timings.
The sequencer enacts/processes the specs.
Cool to see mechanics start to come together.
The game will proc gen a set of specifications for the player/enemies, some of which are sequenced & timed. This determines movement, difficulty, weapons & attack timings.
The sequencer enacts/processes the specs.
Cool to see mechanics start to come together.
Gamedev/SaaS itch is super high, really happy to get back on it.
Gamedev/SaaS itch is super high, really happy to get back on it.
Avoided this and work thinking at first, until the brain got too itchy (aka bored).
Pretty set to get cracking as soon as I get back home.
Avoided this and work thinking at first, until the brain got too itchy (aka bored).
Pretty set to get cracking as soon as I get back home.
The bar of "minimum reasonable user experience" is pretty low, yet it gets missed so often.
Good UI signals and fewer dependencies go a long way!
The bar of "minimum reasonable user experience" is pretty low, yet it gets missed so often.
Good UI signals and fewer dependencies go a long way!
Challenging to come up with options which don't sound cliche or crappy 😂
Challenging to come up with options which don't sound cliche or crappy 😂
Time to kill & can't stop thinking about gamedev? Doodles/notes/planning.
Wake up with a solve to a bug? Get it off brain and back to sleep.
New SaaS feature? Noted.
Journal/pondering? Done.
Time to kill & can't stop thinking about gamedev? Doodles/notes/planning.
Wake up with a solve to a bug? Get it off brain and back to sleep.
New SaaS feature? Noted.
Journal/pondering? Done.
Brain just won't let go - I think I've finally honed in on a core game loop that might be fun. Lots of notes and sketches to iterate on when back home.
Send help 😂
Brain just won't let go - I think I've finally honed in on a core game loop that might be fun. Lots of notes and sketches to iterate on when back home.
Send help 😂
No joke - getting back into #gamedev and been frustrated by this for a couple weeks. Shocked that just changing the font fixed it.
Credit: discussions.unity.com/t/please-tel...
No joke - getting back into #gamedev and been frustrated by this for a couple weeks. Shocked that just changing the font fixed it.
Credit: discussions.unity.com/t/please-tel...
Tool, Weezer, Garbage, Refused, many more great bands in the lineup.
Tool, Weezer, Garbage, Refused, many more great bands in the lineup.
Have a core game loop and progression in mind (hybrid genres), and a direction for aesthetics.
Remains to be seen if these are "sick (good) ideas" or "sick (not good) ideas".
Have a core game loop and progression in mind (hybrid genres), and a direction for aesthetics.
Remains to be seen if these are "sick (good) ideas" or "sick (not good) ideas".
Been working on a headless simulation framework the last couple weeks (w a Unity frontend), and formalising/cleaning that up has been oh so satisfying.
Been working on a headless simulation framework the last couple weeks (w a Unity frontend), and formalising/cleaning that up has been oh so satisfying.
For years I've wanted to create a minimal/zen settlers game, but I'm curious what sort of theme players might be interested in...
Brutally minimal - shapes and chill sounds? Cartoon? Hand drawn?
For years I've wanted to create a minimal/zen settlers game, but I'm curious what sort of theme players might be interested in...
Brutally minimal - shapes and chill sounds? Cartoon? Hand drawn?
github.com/danherbert-i...
github.com/danherbert-i...