Martin 🍁 gamedev
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dafu.bsky.social
Martin 🍁 gamedev
@dafu.bsky.social
Full-time systems developer, hobbyist #GameDev, creator of RetroBlit immediate-mode retro game framework.

🏰 www.badcastle.com
🕹️ https://badcastle.itch.io
Reposted by Martin 🍁 gamedev
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
April 28, 2023 at 12:05 AM
Reposted by Martin 🍁 gamedev
Welcome to the bsky game dev orientation 🧵!

Let's get you started with the basics of bsky, finding other game devs, and posting about your games!

Btw, this is based on the amazing artist orientation thread from @purlane.ink; make sure to check it out if you’re also in the art side of game dev!
Welcome to the Bluesky artist orientation 🧵!

This will get you started on the basics of how this network works, how to connect with other artists, and how to get your art seen.

If you’re a furry, I also highly recommend checking out @buttplug.engineer's furry orientation thread below:
Welcome to qDot’s “So you’re a furry that just joined bsky” 🧵

A guide to other posts on the network and servers furries should know because I’m sick of repeating myself

First up, @kamu.bsky.social ’s Furry Roll-call thread. Comment to let others know you’re here.
June 27, 2023 at 3:56 PM
Reposted by Martin 🍁 gamedev
Over the last decade I've created 50,000 #gameassets which are all free to use! (CC0) Anyone can use them in any sort of project, no attribution or permission required. My website has no tracking, advertisements and doesn't require registration. Enjoy!

https://kenney.nl/assets

#gamedev
July 3, 2023 at 9:50 PM
At present I'm tinkering with various ideas, and trying out art-ing a bit in the hopes of making my next creation more visual appealing. I've mostly been working with pixel art, but I do like clean flat shaded vector art.

Here some stuff I drew, inspired by Kingdom Rush and art by Steven Colling
July 4, 2023 at 2:03 AM
Piotr Pushowski and the Crates. This is my first attempt at writing a game in Jai, the up and coming language by Jonathan Blow. It just so happens this is the first known published game in Jai!
Piotr Pushowski and the Crates by dafu
Piotr Pushowski in a Sokoban clone. Play in your browser
badcastle.itch.io
July 4, 2023 at 1:58 AM
Skull Sweeper, my take on combining minesweeper with a roguelike.

Made in RetroBlit.
Skull Sweeper by dafu
A different take on a familiar game. Play in your browser
badcastle.itch.io
July 4, 2023 at 1:56 AM
Retro Dungeoneer, a roguelike I made a while back. It's short and sweet, with a definite start, middle and end! What else could you ask for?

Made in RetroBlit.
Retro Dungeoneer by dafu
Roguelike following the /r/roguelikedev tutorial series. Play in your browser
badcastle.itch.io
July 4, 2023 at 1:54 AM
Hello Bluesky.

I'm a systems dev in my day job, and a hobbyist/solo gamedev at night. I'll blast some things I've done semi-recently.

RetroBlit, an immediate mode, fantasy console-like code-only gamedev framework that uses Unity as it's base for cross-platform support.
RetroBlit by dafu
RetroBlit. Play in your browser
badcastle.itch.io
July 4, 2023 at 1:51 AM