Crown Engine
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crownengine.org
Crown Engine
@crownengine.org
Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

🔗 https://www.crownengine.org
...and, if that wasn't enough, we also fixed more than 100 issues and added several smaller features along the way! Head over to crownengine.org/news to discover all the exciting changes we made in 2025, and stay tuned for an even more exciting 2026!
January 2, 2026 at 4:42 PM
Oh! We almost forgot to mention that earlier in October we published a Tech Demo playable online, showcasing some of the newly added features...
January 2, 2026 at 4:42 PM
The Project Browser has seen a complete overhaul: now with Global Search, Thumbnails, Sorting Options, improved Drag & Drop and multiple View Modes.
January 2, 2026 at 4:42 PM
On the Level Editor front, Units can now be saved as prefabs for easy reuse. We even threw in a dedicated Unit Editor to quickly edit and reload prefabs on-the-fly.
January 2, 2026 at 4:41 PM
A resource importer for the very popular FBX format has been added, with the ability to extract textures, materials, lights, cameras, skeletons and animation clips.
January 2, 2026 at 4:41 PM
Gameplay programmers will be pleased to know that the Mover component has made into production! Add it to your characters to gain instant and robust collide-and-slide capabilities.
January 2, 2026 at 4:41 PM
In Crown's latest release, we also added a new State Machine Editor for configuring 3D Skeletal Animations.
January 2, 2026 at 4:41 PM
We added Shadow Mapping support to all light types! The brightest directional light in the Level uses CSMs, while local lights are packed together in an atlas using a mix of different techniques.
January 2, 2026 at 4:41 PM
We kicked things off by introducing a brand-new PBR pipeline, complete with a revisited Skybox renderer and new Global Lighting, Fog, Tonemap and Bloom components. Plus, many rendering parameters are now exposed for tweaking via a dedicated .render_config resource.
January 2, 2026 at 4:40 PM
2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! 👇

#gamedev #indiedev
January 2, 2026 at 4:40 PM
Say hello to project-wise searching - now on master!👋

#crownengine #gamedev #indiedev
October 11, 2025 at 11:31 PM
To celebrate the revamped 01-physics sample, we made it playable online! Try it now: www.crownengine.org/play/

#gamedev #indiedev #opensource
October 6, 2025 at 4:04 PM