Crown Engine
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crownengine.org
Crown Engine
@crownengine.org
Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

🔗 https://www.crownengine.org
...and, if that wasn't enough, we also fixed more than 100 issues and added several smaller features along the way! Head over to crownengine.org/news to discover all the exciting changes we made in 2025, and stay tuned for an even more exciting 2026!
January 2, 2026 at 4:42 PM
Oh! We almost forgot to mention that earlier in October we published a Tech Demo playable online, showcasing some of the newly added features...
January 2, 2026 at 4:42 PM
The sound subsystem was a bit lacking, so we decided to update it by adding full support for Audio Streaming and OGG/Vorbis playback!
January 2, 2026 at 4:42 PM
The Project Browser has seen a complete overhaul: now with Global Search, Thumbnails, Sorting Options, improved Drag & Drop and multiple View Modes.
January 2, 2026 at 4:42 PM
On the Level Editor front, Units can now be saved as prefabs for easy reuse. We even threw in a dedicated Unit Editor to quickly edit and reload prefabs on-the-fly.
January 2, 2026 at 4:41 PM
A resource importer for the very popular FBX format has been added, with the ability to extract textures, materials, lights, cameras, skeletons and animation clips.
January 2, 2026 at 4:41 PM
Gameplay programmers will be pleased to know that the Mover component has made into production! Add it to your characters to gain instant and robust collide-and-slide capabilities.
January 2, 2026 at 4:41 PM
In Crown's latest release, we also added a new State Machine Editor for configuring 3D Skeletal Animations.
January 2, 2026 at 4:41 PM
We added Shadow Mapping support to all light types! The brightest directional light in the Level uses CSMs, while local lights are packed together in an atlas using a mix of different techniques.
January 2, 2026 at 4:41 PM
We kicked things off by introducing a brand-new PBR pipeline, complete with a revisited Skybox renderer and new Global Lighting, Fog, Tonemap and Bloom components. Plus, many rendering parameters are now exposed for tweaking via a dedicated .render_config resource.
January 2, 2026 at 4:40 PM
Moreover, the Physics sample has been updated to showcase several new features. Play it on your browser at crownengine.org/play!

📜 Changelog: docs.crownengine.org/html/latest/...
💾 Download: crownengine.org/download
❤️ Donate: crownengine.org/fund
October 2, 2025 at 6:42 PM