CaptainTechnicality
cpttechnicality.bsky.social
CaptainTechnicality
@cpttechnicality.bsky.social
Former Professional Game Dev, Current Hobbyist Game Dev | 28 | she/her | 🏳️‍⚧️
The game really said "You don't need to see this".
October 19, 2025 at 9:24 PM
Ekko/Vi funny moments
October 15, 2025 at 12:51 AM
August 25, 2025 at 8:14 PM
New Strive patch is lookin good
August 21, 2025 at 6:47 PM
I initially planned a minimalist style for this project, but the box lighting technique looked so good, it was making the flat colored environments look bad to me, so I tried out making some photo textures with normals, and I think the results look pretty good!
August 19, 2025 at 12:06 AM
Okay, I figured out the issue with the seams. Rather than calculating the shortest point to project onto, I can instead calculate the dot between the old and new vector at each projected point, and select the point with the smallest angle change. Smooth shaded objects are still fucked though.
August 14, 2025 at 12:55 AM
And here's the new result. It's a bit messier, there are noticeable seams at the borders, but I think it's getting closer to what we want, you can even see the reflection of the light on the floor below with a bright light.
August 13, 2025 at 11:50 PM
Experiment making cheap box-shaped lights. It works by calculating the closest point on the box, and then calculating using normal point light code from there. The effect looks okay at first, but I think there are issues with specular highlights and objects underneath the lights.
August 13, 2025 at 9:38 PM
Been working on implementing joints in my engine, now these boxes stay together a bit better and only fall apart when hit by the player.
June 27, 2025 at 10:21 PM
Maybe NL was right, The Bazaar might be kinda cooked
June 24, 2025 at 8:22 PM
I always liked in old Street Fighter games how there were background props you could destroy, so I took a break from "serious" coding to add a destructible crate (this ended up being more difficult to implement than anything else I've done in the past 2 weeks).
June 14, 2025 at 1:03 AM
So, you're on a first date, and she hits you with this kara throw, wyd?
June 11, 2025 at 12:23 AM
I haven't posted game dev updates here in a bit and that's cause I haven't really been working on development for a while! But I recently got back into the flow of things and have been having fun iterating on my engine and putting together a skeleton for a fighting game I want to work on!
June 2, 2025 at 10:27 PM