Brian Martin
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cppcodemonkey.bsky.social
Brian Martin
@cppcodemonkey.bsky.social
C++ developer, #Udemy instructor and #ProgRock junkie. Also hooked on #ue5. Opinions are those of my C++ compiler.
#ue5 #gamedev
It's not finished yet, but have started doing the props for the factory - some stairs and an upper platform and a small production line.
January 22, 2025 at 6:14 PM
#gamedev #ue5
Now I've got my new system mostly configured, have added a factory to the game.
You can enter through doors but at the moment it's empty. In the coming days will be adding some interior props.
January 19, 2025 at 8:38 PM
#cpp #softwaredev
This morning managed to use my new system for some real work instead of just installing/setting up. Screen shot of building the Boost C++ library. This used to take ages - now took about 10 mins.
January 16, 2025 at 11:37 AM
Just took delivery today of a new system from Cyberpower PC. Although it's "only" a 12th gen core i9 with an RTX4060 this is a massive upgrade from my previous system - a (almost ashamed to admit this) 4th gen core i7 with a GTX1660 Super.
It's going to take some time to set this up.
January 14, 2025 at 8:16 PM
#ue #gamedev
Have finished the fishing village so here's a quick fly through of the docks and its associated buildings and props that I've just added.
December 25, 2024 at 4:29 PM
#ue5 #gamedev
This is the main character of the game, Henry.
December 12, 2024 at 3:45 PM
#ue5 #gamedev
Medusa's labyrinth is just part of a main level, an island. Currently in the process of adding all the areas and buildings. This is Village 1, the forest, town and other stuff. BTW, the labyrinth is hidden in the central mountain of the island and the latter is called Gatos.
December 12, 2024 at 3:17 PM
#gamedev #ue5
A partial run through of the new Labyrinth 1 in KKR. Entry and exit is achieved with jump gates. One of my next tasks is to replace the house with something that looks more Greek and to model a better jump gate.
December 8, 2024 at 5:02 PM