Brian Martin
banner
cppcodemonkey.bsky.social
Brian Martin
@cppcodemonkey.bsky.social
C++ developer, #Udemy instructor and #ProgRock junkie. Also hooked on #ue5. Opinions are those of my C++ compiler.
August 22, 2025 at 7:24 PM
#gamedev #UnrealEngine

Been busy working on the external environment for my KKR game.
Screenshots of - entrance to Medusa's labyrinth, the old castle, the lab and Turkish town, graveyard and ruins. Now working on supermarket.
July 31, 2025 at 12:47 PM
Seriously thinking about getting one of these:
May 29, 2025 at 10:27 PM
#cubism #digitalart
As well as C++, I also dable in digital art.
Synthetic cubist still life, mixed (digital) media.
Might need some tweaking. One of the bananas is a bit difficult to see.
May 27, 2025 at 6:34 PM
Invested in an EasySMX X15 controller. Was looking for one that could connect via Bluetooth 'cosI'm trying to save on USB ports (at one point had used all 8 rear ports until I switched the keyboard and track ball to Bluetooth). It's got with Hall effect joysticks and looks real pretty too.
#gamedev
March 22, 2025 at 7:42 PM
March 3, 2025 at 8:29 PM
#ue5 #gamedev
It's not finished yet, but have started doing the props for the factory - some stairs and an upper platform and a small production line.
January 22, 2025 at 6:14 PM
#gamedev #ue5
Now I've got my new system mostly configured, have added a factory to the game.
You can enter through doors but at the moment it's empty. In the coming days will be adding some interior props.
January 19, 2025 at 8:38 PM
#cpp #softwaredev
This morning managed to use my new system for some real work instead of just installing/setting up. Screen shot of building the Boost C++ library. This used to take ages - now took about 10 mins.
January 16, 2025 at 11:37 AM
Just took delivery today of a new system from Cyberpower PC. Although it's "only" a 12th gen core i9 with an RTX4060 this is a massive upgrade from my previous system - a (almost ashamed to admit this) 4th gen core i7 with a GTX1660 Super.
It's going to take some time to set this up.
January 14, 2025 at 8:16 PM
#ue #gamedev
Have finished the fishing village so here's a quick fly through of the docks and its associated buildings and props that I've just added.
December 25, 2024 at 4:29 PM
December 24, 2024 at 10:10 PM
December 24, 2024 at 10:03 PM
December 24, 2024 at 10:00 PM
December 24, 2024 at 10:00 PM
#ue5 #gamedev
Fixed the decal problem. Think this was caused because I moved the decal assets into a more convenient folder and all the references broke.
December 20, 2024 at 12:46 PM
#ue5 #gamedev
For unknown reasons, all my decals got messed up. At least now I know what it is and how to fix it. It's getting late here in the UK so looks like I've got hours of lovely repetitive work tomorrow fixing it.
Bollox.
December 20, 2024 at 12:19 AM
What a mistaka to maka.
December 17, 2024 at 11:41 PM
#ue #gamedev
Finished learning about Bash scripting but today have been
working on a fishing village and other stuff for my game.
December 17, 2024 at 11:04 PM
#ue5 #gamedev
This is the main character of the game, Henry.
December 12, 2024 at 3:45 PM
#ue5 #gamedev
Medusa's labyrinth is just part of a main level, an island. Currently in the process of adding all the areas and buildings. This is Village 1, the forest, town and other stuff. BTW, the labyrinth is hidden in the central mountain of the island and the latter is called Gatos.
December 12, 2024 at 3:17 PM
#gamedev #ue5
A partial run through of the new Labyrinth 1 in KKR. Entry and exit is achieved with jump gates. One of my next tasks is to replace the house with something that looks more Greek and to model a better jump gate.
December 8, 2024 at 5:02 PM
#ProgRock
My other WIZRD album, which means I've got all of them:
December 7, 2024 at 10:10 PM
Another day, another #ProckRock album purchase:
December 7, 2024 at 9:54 PM
italian #progrock or as I like to call it, Spag Prog:
December 1, 2024 at 1:37 AM