Albin Jansson
cpaste.bsky.social
Albin Jansson
@cpaste.bsky.social
Technical Sound Designer @ SweejTech and Sweet Justice Sound
Soon Stockholm to Los Angeles, super excited! See you there?
The roster keeps growing! Grab us at GameSoundCon or reach out to [email protected] if you want to hear more. #GameAudio #GameSoundCon #UnrealEngine
October 23, 2025 at 6:03 PM
Reposted by Albin Jansson
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
www.youtube.com
October 7, 2025 at 8:34 PM
Reposted by Albin Jansson
Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewport—no game launch needed!

www.youtube.com/watch?v=fIuR...

#GameAudio #UnrealEngine5 #ue5
Using SweejTech Ambience for Blending Ambiences
YouTube video by Weaver Audio
www.youtube.com
October 15, 2025 at 1:19 PM
Reposted by Albin Jansson
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
September 30, 2025 at 8:51 AM
Reposted by Albin Jansson
Tune in tomorrow! 🔊🔊
A new State of Play airs September 24.

Tune in for 35+ minutes of reveals and news from PlayStation Studios and developers around the world: play.st/4mtkL4c
September 23, 2025 at 3:11 PM
See you there?
🎮🎵We're heading to GameSoundCon! ✈️
If you want some hands-on time with the SweejTech tools or just have a chat, let us know!
#GameSoundCon #GameAudio
September 3, 2025 at 10:35 AM
Feels like I'm last on the ball here, but Frank Ocean is pretty great ey?
August 27, 2025 at 7:11 PM
Some great additions!
With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, youtu.be/SjTWqBoEObQ or visit the blog for some examples on how this works sweej.tech/blog/2025-hd...
SweejTech 004: HDR Static Mode & Toolbar
YouTube video by SweejTech
youtu.be
August 27, 2025 at 1:02 PM
Reposted by Albin Jansson
We’re looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.
August 20, 2025 at 1:34 PM
Reposted by Albin Jansson
We also heard you like curve editors
July 18, 2025 at 1:06 PM
Reposted by Albin Jansson
I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT.
👉 github.com/samueljustic...
plugins/pitchflattener at main · samueljustice/plugins
General experimentation with Plugins. Contribute to samueljustice/plugins development by creating an account on GitHub.
github.com
July 15, 2025 at 6:57 PM
Reposted by Albin Jansson
We heard you like faders
July 4, 2025 at 10:27 AM
Reposted by Albin Jansson
Introducing Propagation
YouTube video by SweejTech
www.youtube.com
April 25, 2025 at 6:45 AM
Reposted by Albin Jansson
We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
April 17, 2025 at 5:39 PM
Reposted by Albin Jansson
Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
Holy SWEEJTECH it does AMBIENCE?!
YouTube video by Weaver Audio
youtu.be
March 20, 2025 at 6:22 AM
Reposted by Albin Jansson
Not a fan of drawing volumes? Check this out
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
youtu.be
March 12, 2025 at 3:58 PM
Reposted by Albin Jansson
We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to [email protected] or join our Discord discord.com/invite/6K8Tw...
March 14, 2025 at 4:43 PM
Reposted by Albin Jansson
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
youtu.be
March 12, 2025 at 2:20 PM
Reposted by Albin Jansson
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
SweejTech 005: Ambience AreaTypes and Modular Content Switching
Going deeper as we explore AreaTypes, and how our ambience system helps with sound design features like filtering outdoor sounds when indoors, switching cont...
youtu.be
March 5, 2025 at 12:23 PM
Reposted by Albin Jansson
2 years ago, @cpaste.bsky.social joined our small creative team, happy 2nd!!
March 3, 2025 at 7:55 AM
2 years since I landed a dream gig at @sweetjusticesound.bsky.social and @sweejtech.bsky.social 🥳
March 3, 2025 at 6:39 AM
Reposted by Albin Jansson
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
SweejTech 005: Teaser (Ambience)
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.We will be announ...
youtu.be
February 4, 2025 at 1:50 PM
Reposted by Albin Jansson
A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience
SweejTech 005: Ambience Volumes
A closer look at our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game...
buff.ly
February 12, 2025 at 3:17 PM
Reposted by Albin Jansson
Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! https://youtu.be/Hkca-Fxmcyw #gameaudio
SweejTech 005: Ambience Volume Reverbs
How reverbs are handled in our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dy...
youtu.be
February 26, 2025 at 12:57 PM
Reposted by Albin Jansson
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
youtu.be
February 21, 2025 at 11:20 AM