Alberto Blanco ⚔️ Project Sargon ⚔️
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cosmicworks.bsky.social
Alberto Blanco ⚔️ Project Sargon ⚔️
@cosmicworks.bsky.social
💻Game Developer en @devilishgames.bsky.social

📺YouTube: https://bit.ly/AlbertoBlanco
📺Twitch: https://bit.ly/CosmicWorkStudios
🎙Pódcast: https://bit.ly/NullReference
🕹️Steam Curator: https://bit.ly/40DaGtX

📧Mail: [email protected]
The next step? Introduce a model with a similar look to the art style I'd like to get for a possible game, add some attacks, blocking and dodging...
January 30, 2025 at 8:49 PM
I finally made it. Taking time to analyse the needs and write more meaningful code was the key. I was able to add new animations and mechanics quite easily. The character controller project was finally going the way I wanted it to.
January 30, 2025 at 8:28 PM
Every time I tried to add a new animation or a new mechanic (like combat) everything was too complex. It didn't scale well at all ☹️

So it was time to start from scratch again, planning it better and working a bit better on the structure and architecture of the character controller.
January 30, 2025 at 8:28 PM
Creating a character controller wich that can interact with the environment, affected by physics and animations is a lot more complex than many people might think. This is my second try of creating a character controller with a state machine. It worked, it worked fine, but was not "perfect"
January 30, 2025 at 8:28 PM
The idea was to see if I could create something with enough quality to become something more. So I started to test with some maps and assest from the net and see how the feel with controls and camera was.
January 30, 2025 at 8:28 PM
About 3 years ago I started to do some testing for the simple fact of learning and having fun with Unity. I started studying how to control a character with a third person camera, add animations, be able to interact with the environment...
January 30, 2025 at 8:28 PM