Cosam
@cosam-the-great.bsky.social
Messing with retro stuff, with varying levels of success.
https://ko-fi.com/cosam
https://www.youtube.com/@cosam2
https://ko-fi.com/cosam
https://www.youtube.com/@cosam2
So cool to see these running in the wild and even better to see the community pitching in with support!
August 7, 2025 at 12:56 PM
So cool to see these running in the wild and even better to see the community pitching in with support!
Haha, I'll let you have a crack at it too then and we can compare notes when you get going if you like. Only have a few hours in this so far.
July 12, 2025 at 6:07 PM
Haha, I'll let you have a crack at it too then and we can compare notes when you get going if you like. Only have a few hours in this so far.
If you don't manage to find one, this is coming along quite nicely...
July 12, 2025 at 5:26 PM
If you don't manage to find one, this is coming along quite nicely...
Yeah man, I get it! writing code for current gen hardware at the time seemed almost mythical.
July 7, 2025 at 8:45 AM
Yeah man, I get it! writing code for current gen hardware at the time seemed almost mythical.
Nice, would be interesting to know what dev tools, etc. you're using to do this stuff and how one might get started on PS1.
July 7, 2025 at 8:06 AM
Nice, would be interesting to know what dev tools, etc. you're using to do this stuff and how one might get started on PS1.
ITYF that's totally a drill.
June 30, 2025 at 8:42 AM
ITYF that's totally a drill.
Fixed! See bsky.app/profile/cosa...
Thanks to the tireless efforts of the community, the Neptune "region flicker" issue has been diagnosed and fixed! To commemorate in true #Sega style, here's a service bulletin, complete with traditional inconsistent fonts and dodgy layout.
June 4, 2025 at 9:36 AM
Fixed! See bsky.app/profile/cosa...
Credit to (GitHub users) dr-goobur for providing the elusive fix, supported by noobguy57, angelsix, v00dooperson and many more behind the scenes.
June 4, 2025 at 9:35 AM
Credit to (GitHub users) dr-goobur for providing the elusive fix, supported by noobguy57, angelsix, v00dooperson and many more behind the scenes.
Forgot all about publishing that one... Credit goes to @dshadoff.bsky.social for the original design github.com/Board-Folk/P...
GitHub - Board-Folk/ProtoHu-Redux
Contribute to Board-Folk/ProtoHu-Redux development by creating an account on GitHub.
github.com
April 24, 2025 at 8:29 AM
Forgot all about publishing that one... Credit goes to @dshadoff.bsky.social for the original design github.com/Board-Folk/P...
"SCA only" means only fit if you have the SCA chip in the 32X. You basically want to copy what the donor has. For the caps, a small difference in height shouldn't be a problem.
April 19, 2025 at 8:37 AM
"SCA only" means only fit if you have the SCA chip in the 32X. You basically want to copy what the donor has. For the caps, a small difference in height shouldn't be a problem.
Also the slowest ISA machine I have is a 486 with a 8 Mhz bus clock which is way too fast. Unused flip-flop on the board bodged in as a frequency divider brings it into spec 😅 Will try to work this into the board as a configurable option.
April 14, 2025 at 1:33 PM
Also the slowest ISA machine I have is a 486 with a 8 Mhz bus clock which is way too fast. Unused flip-flop on the board bodged in as a frequency divider brings it into spec 😅 Will try to work this into the board as a configurable option.
Nice work. And also @pointerfunction.bsky.social's favorite 32X game ever.
April 5, 2025 at 8:50 AM
Nice work. And also @pointerfunction.bsky.social's favorite 32X game ever.
That's insane! And some decent games in there too.
March 29, 2025 at 7:56 PM
That's insane! And some decent games in there too.