Corey
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coreyjs.dev
Corey
@coreyjs.dev
#gamedev in Unreal Engine 👾
Founder Ghost Labs
Sr Software Engineer.
🐍 Python, Ruby 💎, Go
#Buffalo, NY

🏒The Sabres will be the death of me.

I built https://www.loomgraph.com

Dev log https://youtube.com/@redbirdgames?si=tRYT
Until the next update. 👋
November 7, 2025 at 7:11 PM
These are my porch babies. I will guard them with my life. They also apparently never stop eating. The parent birds work overtime feeding them.
July 12, 2025 at 6:22 PM
Been working on adding edge logic conditionals to LoomGraph.com. So you can define logic conditions (player.level > 10), weights, or probabilities. Given what your use case is for you game. #unrealengine #ue5 #godot #unity3d
July 10, 2025 at 10:51 PM
July 10, 2025 at 7:17 PM
You can add attributes to each node, which allows you to extend its data footprint. For instance in my game I use QuestId, QuestType, Description, CompletedLogText, etc etc. These attributes will be serialized with each node on export. My own use case is I then load this JSON into a #UE5 Datatable
June 22, 2025 at 2:47 PM
To solve a problem I had, I have been building a node base narrative tool, so I can visually see my quests/steps and I can edit the flow, attributes, etc. This allows me to export into json to import into #UE5. www.loomgraph.com I plan on opening this up to users in the next few weeks.
June 22, 2025 at 2:47 PM
I wrote an NHL themed MCP server, to learn about MCP. It uses my nhl python library. Im not sure what use it has outside of learning, but it does work.
June 5, 2025 at 9:32 PM
Been working on a node based editor for narrative design, specifically quest / steps. Something that I can easily visualize, edit, and export into a format that I can then load into #UE5 datatable that holds my quests. It's coming along nicely. I would be curious if this is of interest to anyone
June 5, 2025 at 5:17 PM
Look at this beauty
May 27, 2025 at 4:40 PM
let's goooooooo
April 22, 2025 at 3:39 PM
So I think I got the initial UI to a place im happy with for now. Navigation, layout and keyboard/mouse or controller support. Also save slots can be created, loaded and started.

I use UE5 CommonUI and MVVM packages to accomplish this. So happy to get back to actual mechanics now.
December 26, 2024 at 5:28 PM
Cold snap season is the best season
December 23, 2024 at 11:37 PM
I think im throwing in the towel for UI stuff for the time being. I got UE commonUI working with keyboard/controller, but everything seems so difficult. Pop ups, view models, saving/loading. I have been digging thru Lyra's code and it just seems so convoluted. All I want is a basic menu system.
December 15, 2024 at 5:47 PM
Another week another vet visit. Luckily just wellness checkups today. Both not happy but comforting each other. Good thing for pet insurance.
December 13, 2024 at 3:39 PM
Patiently waiting for book 5 of the stormlight archive.
December 5, 2024 at 10:01 PM
Really looking forward to reading this. It's been in my cart for sooo long.
November 17, 2024 at 2:23 AM
Another week another vet visit. Due to an autoimmune issue this little one needs some teeth removed.
November 15, 2024 at 12:33 PM
My old guy had surgery this morning. He survived it and is recovering. Stressful morning, but I am way to use to this having, a few cats with rare issues.
October 29, 2024 at 5:16 PM
First time working with #UE5 's PCG stuff. Quite simple to get a nice diverse forest laid out, with clear trails/pathways. Not sure the pros/cons vs foliage editor, but this was quite simple with minimal performance impact with nanite everything.
October 20, 2024 at 3:31 PM
Is this a cat or is this a fox? From my backyard this morning around 6am.
September 29, 2024 at 3:54 PM
Bluesky now has over 10 million users, and I was #522,911!

(Would be higher but I tried for months to get an invite!)
September 17, 2024 at 4:34 PM
Been trying to focus on a playable vertical slice of this game. The quest system now supports locations, interaction events, collections, and general game events. Slowly replacing all event broadcasting with my own GlobalEventSystem in #ue5. Helps reduce dependencies and coupling between objs.
September 15, 2024 at 12:39 PM
A little Ghost for today, while I toil away on some weird ass bugs in my gamedev project #caturday
September 14, 2024 at 6:14 PM
Ah video is here. Here's some early stuff I was prototyping in #unrealengine #ue5
September 13, 2024 at 12:42 PM
Started playing guild wars 2. Most of the time I have no idea what's going on. But it's been fun so far.
August 20, 2024 at 11:33 PM