CodeManu
@codemanu.bsky.social
I made a lot of tools with FX in their name.
Working on Tinkerlands and SpriteMancer
http://spritemancer.com
Working on Tinkerlands and SpriteMancer
http://spritemancer.com
Implementing mod support into Tinkerlands it's actually being super fun.
Writting the documentation on the other hand.. not so much. 😴
Writting the documentation on the other hand.. not so much. 😴
September 5, 2025 at 11:49 AM
Implementing mod support into Tinkerlands it's actually being super fun.
Writting the documentation on the other hand.. not so much. 😴
Writting the documentation on the other hand.. not so much. 😴
Es una pena la verdad, pero es que es una auténtica locura.
Estaba proponiéndoselo al equipo, y me han durado 5 minutos las ganas 😂
Estaba proponiéndoselo al equipo, y me han durado 5 minutos las ganas 😂
August 28, 2025 at 11:48 AM
Es una pena la verdad, pero es que es una auténtica locura.
Estaba proponiéndoselo al equipo, y me han durado 5 minutos las ganas 😂
Estaba proponiéndoselo al equipo, y me han durado 5 minutos las ganas 😂
Working on Tinkerlands' mod support has been quite a task, but it's so cool watching external code being processed in-game! 😄
July 9, 2025 at 7:59 AM
Working on Tinkerlands' mod support has been quite a task, but it's so cool watching external code being processed in-game! 😄
Asi estoy con el Aureole y el Haneda con la steamdeck esperando a tener tiempo 😢
June 2, 2025 at 8:34 PM
Asi estoy con el Aureole y el Haneda con la steamdeck esperando a tener tiempo 😢
Tinkerlands has now crossed 1,000 reviews on Steam 😵💫
June 2, 2025 at 8:20 PM
Tinkerlands has now crossed 1,000 reviews on Steam 😵💫
Mom come pick me up I'm scared ⭐
May 26, 2025 at 2:46 PM
Mom come pick me up I'm scared ⭐
This is insane. Just... thank you.
May 24, 2025 at 11:12 AM
This is insane. Just... thank you.
Hace aproximadamente un año de esto, el mejor rato que hemos pasado en el desarrollo de Tinkerlands. Con el grandísimo @gerier.bsky.social
March 12, 2025 at 5:25 PM
Hace aproximadamente un año de esto, el mejor rato que hemos pasado en el desarrollo de Tinkerlands. Con el grandísimo @gerier.bsky.social
Programming is weird
February 14, 2025 at 12:14 PM
Programming is weird
It's nothing special, but I'm super happy about the new fishing rod line on Tinkerlands.
February 13, 2025 at 7:14 PM
It's nothing special, but I'm super happy about the new fishing rod line on Tinkerlands.
Tinkerlands takes a long time to compile, so I've built a live reload system for GameMaker's particle editor.
February 1, 2025 at 6:11 PM
Tinkerlands takes a long time to compile, so I've built a live reload system for GameMaker's particle editor.
I always forget to share it, but SpriteMancer (and my other tools) are greatly discounted this Steam Winter sales 🎉
December 20, 2024 at 3:54 PM
I always forget to share it, but SpriteMancer (and my other tools) are greatly discounted this Steam Winter sales 🎉
I used to play a lot of "Fifa World Cup 2002" with friends when we were kids.
You could score a goal like this and the only way to defend from it was getting kicked in the face.
10/10
You could score a goal like this and the only way to defend from it was getting kicked in the face.
10/10
November 18, 2024 at 5:12 PM
I used to play a lot of "Fifa World Cup 2002" with friends when we were kids.
You could score a goal like this and the only way to defend from it was getting kicked in the face.
10/10
You could score a goal like this and the only way to defend from it was getting kicked in the face.
10/10
Si es con objetivo de usarlas para algo ten cuidado, en uno de los packs (el primero que he clicado) he visto que usan IA como ayuda.
No se hasta que punto la usarán, pero hoy en día el lofi que hace la IA es de un nivel altísimo, (tanto que spotify está minado de fake-artists de lofi)
No se hasta que punto la usarán, pero hoy en día el lofi que hace la IA es de un nivel altísimo, (tanto que spotify está minado de fake-artists de lofi)
November 16, 2024 at 7:10 PM
Si es con objetivo de usarlas para algo ten cuidado, en uno de los packs (el primero que he clicado) he visto que usan IA como ayuda.
No se hasta que punto la usarán, pero hoy en día el lofi que hace la IA es de un nivel altísimo, (tanto que spotify está minado de fake-artists de lofi)
No se hasta que punto la usarán, pero hoy en día el lofi que hace la IA es de un nivel altísimo, (tanto que spotify está minado de fake-artists de lofi)
Played around with this sound design and I'm digging it so much!
November 15, 2024 at 7:51 PM
Played around with this sound design and I'm digging it so much!
I feel I should re-introduce myself since many new people are coming here, hi all 👋
I'm CodeManu, I've made some tools that have FX in their names, but now I'm mainly working on Tinkerlands (a Terraria-like game) and SpriteMancer (a tool with many moving parts like particles, fluids, animation, 3D)
I'm CodeManu, I've made some tools that have FX in their names, but now I'm mainly working on Tinkerlands (a Terraria-like game) and SpriteMancer (a tool with many moving parts like particles, fluids, animation, 3D)
November 15, 2024 at 9:56 AM
I feel I should re-introduce myself since many new people are coming here, hi all 👋
I'm CodeManu, I've made some tools that have FX in their names, but now I'm mainly working on Tinkerlands (a Terraria-like game) and SpriteMancer (a tool with many moving parts like particles, fluids, animation, 3D)
I'm CodeManu, I've made some tools that have FX in their names, but now I'm mainly working on Tinkerlands (a Terraria-like game) and SpriteMancer (a tool with many moving parts like particles, fluids, animation, 3D)