Chris Yearn
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chrisyearn.bsky.social
Chris Yearn
@chrisyearn.bsky.social
Senior Animator @sledgehammergames.com • Prev: Lecturer, worked on some old games • ✝️ • Dad x 3 • Drummer • Opinions are my own.

📍 Brisbane, Australia
🔗 https://linktr.ee/chrisyearn
Pinned
Time to make a pinned post!

Hi, I'm Chris, I'm an animator and gamedev 👋

I can't show any of my recent work-work so here's a compilation of some old personal work:
this is the best product ad I've ever seen

www.youtube.com/watch?v=hbO1...
"How to Orchid" by Telepathic Instruments
YouTube video by Telepathic Instruments
www.youtube.com
November 7, 2025 at 5:21 AM
This was a good day to be online. Well done USA
November 5, 2025 at 9:34 AM
Reposted by Chris Yearn
🔥⚔️Another week, another Wicked Animation ⚔️🔥

Starting with a kick that flows into a big greatsword swipe, using the momentum to drive the impact! 🦵💨💥

No Rest for the Wicked by Moon Games Studio 🌖

#GameDev #Animation #3d #game
November 4, 2025 at 10:53 AM
Wow, this is a great trip down memory lane...I was in high-school in the early 2000s and was *obsessed* with these stick fight sequences.

I've never thought about it this way but they probably contributed to me becoming an animator. Thanks Mr Zhu!
It wasn't deep. It didn't have much to say. But Xiao Xiao inspired millions to try Flash animation for themselves.

A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
November 5, 2025 at 12:56 AM
Reposted by Chris Yearn
another scene from the film A Magnificent Life (Marcel et Monsieur Pagnol) by Sylvain Chomet, which is out in french cinemas and starting to screen around festivals.. this time i got to animate some animals which was cool! #2danimation #film #animation #linetest #marcelpagnol
October 31, 2025 at 7:06 AM
Old school animators often had to wait days to get their work shot to see how it worked in motion, so they learned how to predict how it would look

In some ways gameplay animation is an evolution of this: we often create animation out of context and are thinking ahead about how it will work in game
October 31, 2025 at 3:18 AM
Reposted by Chris Yearn
After six years my time at Outerloop has come to an end along others - it’s been a blast!

If anyone needs an experienced Unity developer with 14 years under their belt - specialising in 3D character art and stylized look development then give me a buzz, I’m around!

I’ll link to the others below 👇
October 21, 2025 at 9:27 PM
Reposted by Chris Yearn
By popular demand, here are the details about our upcoming Animation Jam in November! We're hosting a month-long online community event to give artists space to collaborate on original portfolio pieces. -Mike
October 18, 2025 at 2:59 AM
Reposted by Chris Yearn
Hello #PortfolioDay! I'm Jaron, a Senior Gameplay Animator! I've worked on a wide variety of titles from Guild Wars 2, Call of Duty, Never Alone, Marvel's Avengers and Perfect Dark! I'm on the job hunt now, so if you're looking for someone who can make things move, I'm your guy!
JaronGittlemanDemoreel2025
This is "JaronGittlemanDemoreel2025" by Jaron Gittleman on Vimeo, the home for high quality videos and the people who love them.
vimeo.com
October 14, 2025 at 5:44 PM
Yup. High fidelity narrative moments in AAA (which involve work from basically every gamedev discipline) are really expensive; adding a meaningful choice can potentially double the scope of what follows it.

So it's *very* impressive when it's done well in big budget games.
I think choice is becoming a victim of technological advances and player expectations. If you choose whether Bob or Jim live in a SNES RPG, you’ve got a different set of pixels and text boxes. Now you‘ve got a new set of voice lines, Hollywood tier animations, etc.
Thinking about it, the original Deus Ex may be the king of choice in a game with a story, because your choices are significant, linked to gameplay and unforced. From the very start, for instance, whether you use or avoid lethal force against the “terrorists” determines something about you.
October 10, 2025 at 2:29 AM
Reposted by Chris Yearn
Pour yourself into your work only in the hours you're legally required to in your employment contract.

When you're off the clock build yourself a life outside of games.

It's much easier to handle the ups and downs of this industry when it's not your entire world.
Those of you who have been in gamedev for 5yrs+

What do you wish you knew before you joined the industry? What life lesson would you pass down to someone just joining today?
October 10, 2025 at 12:33 AM
Reposted by Chris Yearn
Personally, few things cut deeper as an artist than having your work referred to as Content.
October 10, 2025 at 12:53 AM
Reposted by Chris Yearn
Hi friends. Unfortunately, my time at Heart Machine is coming to an end. I’m seeking a new role and would appreciate your support. Saying goodbye to such a talented team is difficult, but I am excited for the next adventure. <3

I'll have more info soon.

Thanks everyone. Stay strong out there.
October 9, 2025 at 3:01 PM
Reposted by Chris Yearn
October 6, 2025 at 4:16 PM
Elon: I'm going to make an AI-generated game

Gamedevs: Haha yess!

Elon: Wait, aren't you upset? I'm disrupting your industry!

Gamedevs: No no it's fine, go for it, I'm sure it will be a roaring success! Also you should invest heavily in this idea
October 7, 2025 at 7:39 AM
Reposted by Chris Yearn
Hi again, there is one week left of my contract with Blind Squirrel Games so I am officially looking for work again! I also now have 5 years experience as an animator! Which is pretty nifty.

If you know of any 3D animator jobs or are in need of an animator please reach out. Thank you! ❤️❤️
Hey everyone! I am currently on the lookout for 3D Animator roles!

✨I have almost 5 years experience in the Games Industry
🎨Looking for Animation, Concept Art, QA, and other similar roles.
💼 Open to Remote or near Boston/Rhode Island

Thank you!
#animator #animation
September 22, 2025 at 3:06 AM
September 30, 2025 at 6:00 AM
Yeah sex is great but have you ever poked your nose into a random work thread you had no business participating in, realised it could affect what you are working on and flagged an issue, worried that you've jumped to conclusions, then had somebody say "oh yeah very good callout"?
September 30, 2025 at 12:19 AM
today was not a good day to doomscroll :(
September 18, 2025 at 7:26 AM
Great advice from legendary bassist Victor Wooten, I think there are lessons we can learn from this for teaching/learning other art forms too

www.youtube.com/shorts/Uc_bP...
The Mistake Music Teachers Make
YouTube video by The Improv Therapist
www.youtube.com
September 18, 2025 at 6:13 AM
Another long day of writing lengthy replies in Slack, then not sending them and reacting with a thumbs up emoji instead 👍
September 18, 2025 at 5:24 AM
Reposted by Chris Yearn
Sometimes, when objects have so many controls, it can be easier to plan it out in 2D. Then you can use that as reference and sculpt the poses in 3D to match your drawovers.
This is a live demo I animated in class this past term at Animschool

#animation #3danimation #2danimation #gameanimation
September 11, 2025 at 4:12 PM
September 11, 2025 at 10:09 PM
September 10, 2025 at 6:12 AM