noé
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celechii.itch.io
noé
@celechii.itch.io
(no-AY) genderfluid dumbass, programmer at @ko-op.com working on young suns, overflowing with love, stops to pet the alley cats :) (they/she)
knivesforcats.online
eeeee i like to make art!!
November 29, 2025 at 9:23 AM
here's some that i have the Biggest Opinions About wrt the new designs and the software. i can make them feel like what using the programs feel like to me, and it feels sooooo good. i'll prolly draw some more and write up a blog post about my thoughts about each of them cause it was really fun :)
November 29, 2025 at 1:49 AM
i can keep them all pretty stylistically consistent cause i'm just using the same kinda style i love to draw with regularly, and it's really so freeing to make shit fast and messy and imperfect. i'm kinda stunned at how fast i made all 16 of these, it was like 3 or 4 sessions total
November 29, 2025 at 1:48 AM
some icons are very similar to their original designs, and some really aren't. i tried to keep them all having a similar colour palette to keep them quickly recognizable, but played with the silhouette because apple making everything a ~rounded square~ sucks ass actually
November 29, 2025 at 1:48 AM
last week i remembered that macOS lets you set your own icons and that *I* have the power to delegitimize the professionalism of the software that runs on my machine, so here's a thread of the 16 new icons i've made so far

i really forgot how fun it was to just sit down and make art for myself :')
November 29, 2025 at 1:48 AM
everyone complaining about two mouths don't know how lucky they are to reliably have even ONE mouth. back in my day (april), you only had a mouth if you were on a space station and we APPRECIATED what little we got!

couldn't open it either way tho, so maybe we over-corrected in letting you do that
November 27, 2025 at 3:16 AM
this is what it does to you
November 25, 2025 at 12:26 AM
this shit makes me so happy i love making art and seeing the different ways people connect or don't connect to it!! especially with BLOOD VOID MASS which imo is my most distilled "i wanted to make a specific thing and then i did" game that doesn't explain shit and everyone interprets it differently
November 18, 2025 at 1:32 AM
ko_op at gen ai shills begging for people to be cool with them trying to normalize further exploitation of their workers:
November 17, 2025 at 8:19 PM
ok i recorded this for my girlfriends but he's just SOOOO CUTE that you all get to see him too :)
November 16, 2025 at 6:05 PM
hehehehe yeah this is what it's all about ok noé go to sleep
November 12, 2025 at 10:23 AM
ouagh i should stop uploading my art stuff at unholy hours but whatever i got brainworms for a little grid-based turn-based tactics game so here i am at 4am lmao
November 12, 2025 at 9:14 AM
bluesky is going to absolutely decimate this but this is what it looks like outside
November 11, 2025 at 6:40 AM
baby catboy who loves me
November 8, 2025 at 6:32 PM
accurate integer linear interpolation my beloved... after days and days i've finally come up with an algorithm to do it without any floating point calculations using the bits in the unsigned integer used to represent the percentage t from a to b
October 29, 2025 at 2:19 AM
one of the first things that caught my brainworms is how nice and intuitive the selector felt! choosing an option requires you to position the center of the selector within the vertical bounds of option which makes it feel so natural to associate with a direction and mitigate any friction selecting
October 27, 2025 at 5:53 PM
AH!! finally found a screenshot with the dialogue selection in it and i swear this is the last bit for now that i'll gush about for now cause i've been at this for over an hour lol. it is SO simple seeming but the way it works makes me so giddy
October 27, 2025 at 5:53 PM
also i can't stop there because the cutscene dialogue box positioning is so nice too and i'm SO curious about how it's implemented because their pivots+anchors can change on a line-to-line basis which is a HUGE amount of work to do manually while accounting for potentially very long localized lines
October 27, 2025 at 4:54 PM
the first being that world-space dialogue boxes are positioned to be anchored relative to a character's position so they usually stay perfectly clear of the character while you swing the camera around, keeping cleanly within the screen bounds even if the offset should put it off screen
October 27, 2025 at 4:39 PM
it only LOOKS like it might be the case because when the dialogue typewriter starts, that lower accent detail disappears while the dialogue box is resizing and the typewriter is running, so it's harder to judge the distance until it's fully expanded. the 9-slice region probably just something like:
October 27, 2025 at 4:39 PM
first i wanna gush about the dialogue boxes because they're SO well done. i spent so long looking at the distance of this section of the dialogue box thinking that it sometimes is wider and sometimes is thinner and wondering how that was done, but i think it's actually not the case??
October 27, 2025 at 4:39 PM
actually i'm gonna go off on a tangent here cause knowing that #1000xResist was made in unity activates the terminal game developer disease that makes me stop and wiggle the camera around to appreciate how things are implemented and i NEED to talk about my speculations to spare @lexfeathers.ca lmao
October 27, 2025 at 4:39 PM
LMAO @sunsetvisitor.studio GOT ME

this scene has you thoughtfully reading each character's lines looking for secondary meanings, but then you look at this girl's screen to see it's fucking UNITY AND GKHHHHHHHH
October 27, 2025 at 3:38 PM
at long last... girlfriend vacation has enabled me to put a bunch more work into finishing my RNG tool for unity... implementation is done, visualizations are now done, and unit tests are half done... public release is IMMINENT >:)
October 23, 2025 at 2:31 AM
average wet food friday enjoyer 🎃
October 17, 2025 at 4:38 PM