Making - https://store.steampowered.com/app/2272040/Homebound_New_Begin
So Clean
So Readable
Wow
So Clean
So Readable
Wow
Breaking down the mechanics was a bit of fun, seems like the flow is:
Targeting > Command > React.
Player targets an enemy.
Command is generated and visible through the target circle.
React, monster AI controller paths to command to act.
Breaking down the mechanics was a bit of fun, seems like the flow is:
Targeting > Command > React.
Player targets an enemy.
Command is generated and visible through the target circle.
React, monster AI controller paths to command to act.
Can use the 'Creator' Comp to populate loot based on what Content GFPs exist and use Character Tagging to assign.
Character.Animal.Deer > Item.Material.Leather
Can use the 'Creator' Comp to populate loot based on what Content GFPs exist and use Character Tagging to assign.
Character.Animal.Deer > Item.Material.Leather
Materials and Anims are Green.
Blueprints... well that one's obvious.
Characters/Maps are yellow/orange
Props are Pink
and UI is Light Blue. It's just good science.
Materials and Anims are Green.
Blueprints... well that one's obvious.
Characters/Maps are yellow/orange
Props are Pink
and UI is Light Blue. It's just good science.
eg. Swords - Flame / Slashing vs the Spears - Flame / Piercing.
eg. Swords - Flame / Slashing vs the Spears - Flame / Piercing.
This always feels correct but it just takes up so much space for boilerplate like setup, disregard the redline not being a CreateEvent. #unrealengine #ue5
This always feels correct but it just takes up so much space for boilerplate like setup, disregard the redline not being a CreateEvent. #unrealengine #ue5
But now I have debugged them so hard there's no going back, registered data or bust!
But now I have debugged them so hard there's no going back, registered data or bust!