Currently busy with real life stuff
Animations usually go on Youtube
https://www.youtube.com/@Casual-Works
https://casual-works.newgrounds.com/
I've decided against my better judgement to still do more to give back to the community-- that is why I hold a Game-Guessing-Contest!
Identify games from October~
This will run until the end of November 10(Monday) and winners will be contacted via DM.
Good luck~!
I've decided against my better judgement to still do more to give back to the community-- that is why I hold a Game-Guessing-Contest!
Identify games from October~
This will run until the end of November 10(Monday) and winners will be contacted via DM.
Good luck~!
low poly dresses
how
low poly dresses
how
-My top Blender Plugins 📘
-My top Blender Plugins 📘
(Mender was always my favorite)
(GhostmaneStalker was also pretty cool.)
(Mender was always my favorite)
(GhostmaneStalker was also pretty cool.)
I think it came out pretty cute.
#CherubArt
I think it came out pretty cute.
#CherubArt
I don't remember drawing this.
#CherubArt
I don't remember drawing this.
#CherubArt
-Texture Stencil Tutorial 🎨
-Texture Stencil Tutorial 🎨
-Make Anime Heads 🤯
-Make Anime Heads 🤯
biggest hurdle’s still the gun effects, but I might be able to conjure something up
*anxiously eyes the audience for any Blender GeoNode heads that could help me*
biggest hurdle’s still the gun effects, but I might be able to conjure something up
*anxiously eyes the audience for any Blender GeoNode heads that could help me*
Similar to the prior, 'Lizardmen' was an attempt at making a fighter class monster for the Beast family.
Probably the last monster model I made for SK before leaving the project. Sadly, I don't have shots of the status/element type textures.
#CherubArt
Similar to the prior, 'Lizardmen' was an attempt at making a fighter class monster for the Beast family.
Probably the last monster model I made for SK before leaving the project. Sadly, I don't have shots of the status/element type textures.
#CherubArt
Idea was to add a fighter style enemy to the fiend family of monsters. We had recently developed a tool for remapping animations (making animations was the biggest cost to new characters) so this was going to be the first using that system.
#CherubArt
Idea was to add a fighter style enemy to the fiend family of monsters. We had recently developed a tool for remapping animations (making animations was the biggest cost to new characters) so this was going to be the first using that system.
#CherubArt