CabalCrow
@cabalcrow.bsky.social
indie game dev; theoretical physics PhD student
Currently making a fighting game.
Worked on trailers for @ultrakill-game.bsky.social
DevLogs at: https://blog.crowsneststudio.org/
Currently making a fighting game.
Worked on trailers for @ultrakill-game.bsky.social
DevLogs at: https://blog.crowsneststudio.org/
algorithms is that SBTF does not change the direction of the drunkard on every step, and instead roll an additional time if a direction of change should occur. This creates much more tunnelly maps instead. Here the code where I found the algo if you are interested: github.com/johnoponno/n...
October 6, 2025 at 12:54 PM
algorithms is that SBTF does not change the direction of the drunkard on every step, and instead roll an additional time if a direction of change should occur. This creates much more tunnelly maps instead. Here the code where I found the algo if you are interested: github.com/johnoponno/n...
September 22, 2025 at 6:09 PM
Been playing around with #gameoflife #cellularautomata in torodial space. Found some cool stuff - it also works pretty well for a screen saver
September 18, 2025 at 8:17 PM
Been playing around with #gameoflife #cellularautomata in torodial space. Found some cool stuff - it also works pretty well for a screen saver
anti-air this mortal
September 11, 2025 at 8:51 AM
anti-air this mortal
September 10, 2025 at 6:04 PM
Why did nobody tell me sooner pixel art is so fun lol.
September 8, 2025 at 7:55 PM
Why did nobody tell me sooner pixel art is so fun lol.
SA2 working as intended now :3
September 8, 2025 at 10:16 AM
SA2 working as intended now :3