CabalCrow
cabalcrow.bsky.social
CabalCrow
@cabalcrow.bsky.social
indie game dev; theoretical physics PhD student
Currently making a fighting game.
Worked on trailers for @ultrakill-game.bsky.social

DevLogs at: https://blog.crowsneststudio.org/
algorithms is that SBTF does not change the direction of the drunkard on every step, and instead roll an additional time if a direction of change should occur. This creates much more tunnelly maps instead. Here the code where I found the algo if you are interested: github.com/johnoponno/n...
October 6, 2025 at 12:54 PM
Added rouge style map generation for my #drpg. Worked on a lot of low level functions and structures that would help with various style of map generation.

#gamedev #indie #game
October 1, 2025 at 3:28 PM
Update of the lighting on my #drpg. I'm happy with it and I will move on other stuff. Got it optimised as well (fps is halfed because of the recording).

#gamedev #indie #game
September 30, 2025 at 3:33 PM
Working on the lighting for me #drpg I like what I got so far.

#gamedev #indie #game
September 24, 2025 at 5:36 PM
32x32 eye study today

#pixelart
September 22, 2025 at 6:09 PM
Been playing around with #gameoflife #cellularautomata in torodial space. Found some cool stuff - it also works pretty well for a screen saver
September 18, 2025 at 8:17 PM
plain and simple key design. Was trying a bunch of different desgins, but I ended up liking the first one I made the most.

#pixelart
September 11, 2025 at 7:09 PM
anti-air this mortal
September 11, 2025 at 8:51 AM
did some real life eye studies today and got some improvements on the pixel eyes lines now

#pixelart
September 10, 2025 at 6:04 PM
daily pixel art
September 9, 2025 at 7:14 PM
Why did nobody tell me sooner pixel art is so fun lol.
September 8, 2025 at 7:55 PM
SA2 working as intended now :3
September 8, 2025 at 10:16 AM
oops
September 8, 2025 at 8:46 AM