CabalCrow
@cabalcrow.bsky.social
indie game dev; theoretical physics PhD student
Currently making a fighting game.
Worked on trailers for @ultrakill-game.bsky.social
DevLogs at: https://blog.crowsneststudio.org/
Currently making a fighting game.
Worked on trailers for @ultrakill-game.bsky.social
DevLogs at: https://blog.crowsneststudio.org/
Pinned
CabalCrow
@cabalcrow.bsky.social
· Sep 7
Designing Hitboxes and Hurtboxes for a Fighting Game
When you first get started with a fighting game, you will get tasked with creating hit/hurt-boxes and the question of where to even begin? Some things are obvious - you design them to loosely match th...
blog.crowsneststudio.org
Second dev log after *check notes* an year... 20 min read that covers hitboxes and hurtbox design in Fighting Games.
#gamedev #indie #game #fgc #fightinggame #indiegames #gamedesign
blog.crowsneststudio.org/posts/hitbox...
#gamedev #indie #game #fgc #fightinggame #indiegames #gamedesign
blog.crowsneststudio.org/posts/hitbox...
Aaaaand, done with all 6 ships in Daioujou now. All 1ccs. Here a playlist with all of the runs:
youtube.com/playlist?lis...
#shmup #stg #ddp #doj
youtube.com/playlist?lis...
#shmup #stg #ddp #doj
Shmups - YouTube
youtube.com
November 8, 2025 at 6:41 PM
Aaaaand, done with all 6 ships in Daioujou now. All 1ccs. Here a playlist with all of the runs:
youtube.com/playlist?lis...
#shmup #stg #ddp #doj
youtube.com/playlist?lis...
#shmup #stg #ddp #doj
Reposted by CabalCrow
I didn't even notice it's been a while since the last new environmental asset was made. Looking to bring the big gains here as well and overall pretty happy with how this came out
Pls like and share! 🔥❤️
#gamedev #indiedev #digitalart #pixelart #art
Pls like and share! 🔥❤️
#gamedev #indiedev #digitalart #pixelart #art
November 5, 2025 at 7:44 PM
I didn't even notice it's been a while since the last new environmental asset was made. Looking to bring the big gains here as well and overall pretty happy with how this came out
Pls like and share! 🔥❤️
#gamedev #indiedev #digitalart #pixelart #art
Pls like and share! 🔥❤️
#gamedev #indiedev #digitalart #pixelart #art
And first B ship. Honestly it was a cakewalk, had to do some adjustments to the route, but it was nothing hard. The high speard just trivialized a lot of encounters. Boss are slightly harder as you are slow, but main difficulty of the game is in the stages
youtu.be/AevqCAK6kIM
#shmup #stg #ddp #doj
youtu.be/AevqCAK6kIM
#shmup #stg #ddp #doj
Dodonpachi: Daioujou Black Label 1CC Type B SHOTIA
YouTube video by CabalCrow
youtu.be
October 14, 2025 at 6:16 PM
And first B ship. Honestly it was a cakewalk, had to do some adjustments to the route, but it was nothing hard. The high speard just trivialized a lot of encounters. Boss are slightly harder as you are slow, but main difficulty of the game is in the stages
youtu.be/AevqCAK6kIM
#shmup #stg #ddp #doj
youtu.be/AevqCAK6kIM
#shmup #stg #ddp #doj
Reposted by CabalCrow
Spoilers for Absolum, but you actually might want to spoil yourself on this, because this is some of the worst meta-progression bait I've ever heard of
(Also a great review overall, one that's for once made from the perspective who gave beat 'em ups a deeper shot)
(Also a great review overall, one that's for once made from the perspective who gave beat 'em ups a deeper shot)
October 9, 2025 at 2:01 PM
Spoilers for Absolum, but you actually might want to spoil yourself on this, because this is some of the worst meta-progression bait I've ever heard of
(Also a great review overall, one that's for once made from the perspective who gave beat 'em ups a deeper shot)
(Also a great review overall, one that's for once made from the perspective who gave beat 'em ups a deeper shot)
BACK TO BACK! Was doing an exploration run of the 3rd ship and then - "amma just win" :)
youtu.be/5jb8UQohZ4I
#shmup #stg #ddp #doj
youtu.be/5jb8UQohZ4I
#shmup #stg #ddp #doj
October 8, 2025 at 7:52 PM
BACK TO BACK! Was doing an exploration run of the 3rd ship and then - "amma just win" :)
youtu.be/5jb8UQohZ4I
#shmup #stg #ddp #doj
youtu.be/5jb8UQohZ4I
#shmup #stg #ddp #doj
Beat Daioujou with the A Laser ship as well - the hardest ship in my view. Better laser should help with bosses and big enemies, but the extra damage and speed is negligable compared to how much harder the stages become due to the lack of spread.
youtu.be/TsynL5IEe1Y?...
#shmup #stg #ddp #doj
youtu.be/TsynL5IEe1Y?...
#shmup #stg #ddp #doj
Dodonpachi: Daioujou Black Label 1CC Type A LEINYAN
YouTube video by CabalCrow
youtu.be
October 8, 2025 at 6:06 PM
Beat Daioujou with the A Laser ship as well - the hardest ship in my view. Better laser should help with bosses and big enemies, but the extra damage and speed is negligable compared to how much harder the stages become due to the lack of spread.
youtu.be/TsynL5IEe1Y?...
#shmup #stg #ddp #doj
youtu.be/TsynL5IEe1Y?...
#shmup #stg #ddp #doj
@herberticus.bsky.social Been reading your rougelike tutorial and I've been absolutely loving it.
I have 1 suggestion for an addition on the generating maps section. I saw a cool modification of the drunkard's walk map algo in a game called Space Beast Terror Fright. The main difference in both...
I have 1 suggestion for an addition on the generating maps section. I saw a cool modification of the drunkard's walk map algo in a game called Space Beast Terror Fright. The main difference in both...
October 6, 2025 at 12:54 PM
@herberticus.bsky.social Been reading your rougelike tutorial and I've been absolutely loving it.
I have 1 suggestion for an addition on the generating maps section. I saw a cool modification of the drunkard's walk map algo in a game called Space Beast Terror Fright. The main difference in both...
I have 1 suggestion for an addition on the generating maps section. I saw a cool modification of the drunkard's walk map algo in a game called Space Beast Terror Fright. The main difference in both...
Reposted by CabalCrow
godot-rust v0.4 released!
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
September 2025 dev update
godot-rust
godot-rust.github.io
September 29, 2025 at 10:35 PM
godot-rust v0.4 released!
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
Export groups, match_class, easy callables, run_deferred, generic PackedArray and much more!
godot-rust.github.io/dev/septembe...
And the no bomb no miss on the "final boss" (not the secret final one). Strategy included in the description:
www.youtube.com/watch?v=gfBz...
#shump #stg #ddp
www.youtube.com/watch?v=gfBz...
#shump #stg #ddp
September 27, 2025 at 10:31 AM
And the no bomb no miss on the "final boss" (not the secret final one). Strategy included in the description:
www.youtube.com/watch?v=gfBz...
#shump #stg #ddp
www.youtube.com/watch?v=gfBz...
#shump #stg #ddp
September 24, 2025 at 8:02 PM
Just 1CCed Dodonpachi Daioujou Black Label.
My whole body is filled with needles from that run, I have way too much blood in my hands... the video is processing gonna upload it soon.
My whole body is filled with needles from that run, I have way too much blood in my hands... the video is processing gonna upload it soon.
September 24, 2025 at 7:00 PM
Just 1CCed Dodonpachi Daioujou Black Label.
My whole body is filled with needles from that run, I have way too much blood in my hands... the video is processing gonna upload it soon.
My whole body is filled with needles from that run, I have way too much blood in my hands... the video is processing gonna upload it soon.
September 22, 2025 at 6:09 PM
Been playing around with #gameoflife #cellularautomata in torodial space. Found some cool stuff - it also works pretty well for a screen saver
September 18, 2025 at 8:17 PM
Been playing around with #gameoflife #cellularautomata in torodial space. Found some cool stuff - it also works pretty well for a screen saver
Reposted by CabalCrow
What struck me as odd between 2D and 3D melee-oriented games is that while 2D games generally expected you to avoid damage through staying or jumping away, most 3D games decided that a block/dodge/parry/etc. was necessary. Try listing what 3D games do so and don't, and it'll look like this:
September 17, 2025 at 1:10 PM
What struck me as odd between 2D and 3D melee-oriented games is that while 2D games generally expected you to avoid damage through staying or jumping away, most 3D games decided that a block/dodge/parry/etc. was necessary. Try listing what 3D games do so and don't, and it'll look like this:
Reposted by CabalCrow
September 8, 2025 at 6:39 PM
Reposted by CabalCrow
September 10, 2025 at 6:52 PM
Reposted by CabalCrow
September 9, 2025 at 8:56 PM
Reposted by CabalCrow
September 11, 2025 at 9:40 AM