Bruno Simon
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bruno-simon.bsky.social
Bruno Simon
@bruno-simon.bsky.social
Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.comhttp://threejs-journey.com
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My good old portfolio (that could use a revamp)
👉 bruno-simon.com
Bruno Simon - Creative developer
Creative developer living in Paris, freelancer, former lead developer at Immersive Garden, former developer at Uzik and teacher.
bruno-simon.com
Reposted by Bruno Simon
Three.js r181 released 🎃
threejs.org/changelog/?r...
October 31, 2025 at 4:13 PM
Reposted by Bruno Simon
#threejs r181 is going to be insane. I’ve been playing with it before release — and we finally have native Screen Space Global Illumination + SSAO via #TSL in #r3f and #WebGPU. Live link soon. Subscribe at andersonmancini.dev

Higher resolution video at: www.youtube.com/watch?v=hIRe...
October 12, 2025 at 7:22 PM
I was messing around with TSL post processing. The sobel pass looks amazing!
September 20, 2025 at 9:21 AM
Explosions and bullet time 💥⏱
What am I building already?
September 19, 2025 at 9:21 AM
I needed a better visual feedback for when we boost.
I guess that will do the trick 🔋🔋🔋
September 17, 2025 at 9:12 AM
Reposted by Bruno Simon
Devlog 10 is LIVE!
Do you want to learn how I make 3D experiences responsive?
👉 www.youtube.com/watch?v=Uc3U...

Spoiler alert, it implies sweat and tears.
Responsive - Portfolio - Devlog 9
YouTube video by Bruno Simon
www.youtube.com
September 11, 2025 at 12:13 PM
Devlog 10 is LIVE!
Do you want to learn how I make 3D experiences responsive?
👉 www.youtube.com/watch?v=Uc3U...

Spoiler alert, it implies sweat and tears.
Responsive - Portfolio - Devlog 9
YouTube video by Bruno Simon
www.youtube.com
September 11, 2025 at 12:13 PM
Next devlog is almost ready!
I'm sure you can guess the topic.
September 10, 2025 at 11:53 AM
Reposted by Bruno Simon
shadow improvements in the environment and with the tank
August 25, 2025 at 5:20 PM
Reposted by Bruno Simon
Added a feeding system. Fish can die if you forget to feed them for too long. ☠️🐟

Looks like I broke something in the movement system trying to get the fish to move towards the food particles but a good enough start for tonight.
August 19, 2025 at 4:30 AM
Reposted by Bruno Simon
My first work in Blender ever!
The start of a new venture! 🤩

@threejs.org @blender.org @bruno-simon.bsky.social
#threejsJourney #threejs
August 10, 2025 at 4:53 PM
Reposted by Bruno Simon
I've been slowly making my way through the excellent ThreeJS Journey by @bruno-simon.bsky.social, and I made this dashboard to play around and tweak some of the 50 or so custom shaders that we created in one of the lessons. Check it out! 28-shader-patterns-app.vercel.app

#threejs #webgl
Shader patterns
28-shader-patterns-app.vercel.app
July 29, 2025 at 3:21 PM
Got PS5 and Xbox Series X gamepad support 🎮
I'm not sure of the layout, but it's a good start.

Enjoy Boy snoring in the back 🐶
July 17, 2025 at 12:43 PM
Reposted by Bruno Simon
The Devlog 9 is LIVE!
👉 www.youtube.com/watch?v=Hj3d...

- New lab area
- Updated projects area
- New career area
- New social area
- Foliage see-through
- Improved scenery
- Snow
- Toilet?

A some other features
Lab - Portfolio - Devlog 9
YouTube video by Bruno Simon
www.youtube.com
July 7, 2025 at 11:43 AM
The Devlog 9 is LIVE!
👉 www.youtube.com/watch?v=Hj3d...

- New lab area
- Updated projects area
- New career area
- New social area
- Foliage see-through
- Improved scenery
- Snow
- Toilet?

A some other features
Lab - Portfolio - Devlog 9
YouTube video by Bruno Simon
www.youtube.com
July 7, 2025 at 11:43 AM
🧻
July 1, 2025 at 4:44 PM
Reposted by Bruno Simon
Made the demo into a mini game, as an entry to
@bruno-simon.bsky.social 's #threejsJourney challenge.
The experience makes use of the Vibration API which works on Android devices, and offers more immersive haptics through the iOS app Brrrowser. Link 👇
June 28, 2025 at 9:45 AM
I guess I'll have to delay the next devlog
June 24, 2025 at 12:27 PM
Probably the worst UX for a resume
June 24, 2025 at 11:32 AM
While doing the lab, I realised how boring the old Projects area was, so I made it into a forge 🔨
June 18, 2025 at 8:45 AM
I finally have a lab 🧪
Making this infinite 3D scroll wasn't easy, but I'm happy.
June 18, 2025 at 8:44 AM
Bonfire can now be lit (as it should)
🔥
June 9, 2025 at 1:45 PM
Back on my portfolio!
I've added x-ray on the foliage so that we can see the car.
June 9, 2025 at 12:44 PM
Reposted by Bruno Simon
Just added the next part of the graphs and data structures section, covering traversal and pathfinding!

Combined they're about 2.5 hours of new content, live now!

simondev.io

#threejs #gamedevelopment
June 6, 2025 at 4:37 PM