💼 Currently working as a contractor on Tako no Himitsu.
🌐 brieucswales.com
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
If nothing else writing it up forced me to try to remember what actually happened.
randomascii.wordpress.com/2025/10/22/r...
If nothing else writing it up forced me to try to remember what actually happened.
randomascii.wordpress.com/2025/10/22/r...
irradiance.ca/posts/
irradiance.ca/posts/
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
blog.selfshadow.com/publications...
blog.selfshadow.com/publications...
A glimpse at one of the deadly bosses awaiting you in Himitsu. (Work in progress) #ScreenshotSaturday #gamedev
A glimpse at one of the deadly bosses awaiting you in Himitsu. (Work in progress) #ScreenshotSaturday #gamedev
If you need to generate assets for special effects, this is the tool for you : Spritesheets, noises, caustics, masks, meshes(including pivot baking) ... and much more to come.
jangafx.com/software/ill... #realtimevfx #techart
If you need to generate assets for special effects, this is the tool for you : Spritesheets, noises, caustics, masks, meshes(including pivot baking) ... and much more to come.
jangafx.com/software/ill... #realtimevfx #techart
thinkygames.com/feat...
I'm working on the infiltration system for Tako no Himitsu, an upcoming 2D JRPG by @deneosproduction.com. Guards have dynamic behaviors, visible through our debug overlay.
#ScreenshotSaturday #indiedev #gamedev
I'm working on the infiltration system for Tako no Himitsu, an upcoming 2D JRPG by @deneosproduction.com. Guards have dynamic behaviors, visible through our debug overlay.
#ScreenshotSaturday #indiedev #gamedev
www.ludicon.com/castano/blog...
www.ludicon.com/castano/blog...