Brainfart Studio
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brainfartstudio.bsky.social
Brainfart Studio
@brainfartstudio.bsky.social
https://www.youtube.com/@BrainfartStudio
https://www.twitch.tv/brainfartstudio

🎮 Solo #gameDev
🪄 #Musician & #Composer
✨ #Platformers, #Metroidvanias, #Roguelikes
🤓 Collector of dad jokes
🌈 #LGBTQ+
🐾 #Furry
💡 #ADHD
Art upgrade in progress! I spent the last few days adding a ton of visual variety to the ground. You're looking at three new tilesets with four variants each. All randomized to stop that "copied-and-pasted" feeling. Huge step for the overall vibe.

#GameDev #IndieDev #GameDeveloper #GameDevelopment
October 23, 2025 at 8:34 PM
Holy moly. For as much as I've been putting off artwork, it starting to feel really cool now that I'm doing it.

#gameDev #gameDeveloper #gameDevelopment #indieDev #indieDeveloper #soloDev
October 17, 2025 at 7:48 PM
Day 28 & 29 of #100DaysOfGameDev

#GDKO #gameJam day 9 & 10

Final polish pieces. Screen shake, volume controls, working level select screen, a touch of post processing.

Just a few minor audio tweaks and I think it's nearly there. For a 2 week project, I'm pretty darn happy with this one.
January 12, 2025 at 4:43 AM
Day 27 of #100DaysOfGameDev

#GDKO #gameJam day 8

Arranged level progression logically. Shaped the rooms so it guides the player a little. Doesn't look so empty anymore.

It's feeling so darn good. Feeling really happy with this one.

Just a few minor tweaks and some polish left. 5 days to go.
January 9, 2025 at 5:58 AM
Day 26 of #100DaysOfGameDev

#GDKO #gameJam day 6

Started brainstorming level design on #Twitch stream. Tried to teach the player new mechanics in a logical way. Also learn for myself what I can do with the components.

(Puzzle design is WAY harder than you might think!)

Good progress, methinks.
January 7, 2025 at 5:46 AM
Day 24/25 of #100DaysOfGameDev

#GDKO #gameJam day 4/5.

All (known) bugs fixed. Feels really damn good now.

Added basic scene transition logic, a few basic levels, and a level select menu.

All the pieces should now be in place! Time to spend the next week polishing and making things look better.
January 5, 2025 at 4:52 PM
Day 23 of #100DaysOfGameDev

#GDKO #gameJam day 3.

Fixed the death/respawn system. Added in some checkpoints. Placeholder audio added in. And you can't see it here, but the camera movement is now bound to "rooms".

Still some bugs, but making great progress.
January 4, 2025 at 5:20 AM
Day 22 of #100DaysOfGameDev

#GDKO #gameJam progress.

Added another laser type, a nifty button trigger, and the death/respawn system. Still primitive, but it's already starting to feel like a game.

Just a few minor systems left for now, then onto polish and basic level design.
January 3, 2025 at 5:54 AM
Day 21 of #100DaysOfGameDev

Been a while since I've actually updated this. Back on it.

#GDKO #gameJam is underway! Made good progress on day 1. Decided to go with a puzzle platformer inspired by an unlikely source.

It has good potential and I'm confident it'll get me through to the next round.
January 2, 2025 at 4:43 PM
Day 20 of #100DaysOfGameDev

Under the weather, but still showed up and did the work.

Started on the initial tilemap today. I do NOT consider myself a pixel artist. That said, I'm quite happy with this!

A bit repetitive, but the basics are there. Should be able to make variations to break that up.
December 20, 2024 at 5:30 AM