https://www.twitch.tv/brainfartstudio
🎮 Solo #gameDev
🪄 #Musician & #Composer
✨ #Platformers, #Metroidvanias, #Roguelikes
🤓 Collector of dad jokes
🌈 #LGBTQ+
🐾 #Furry
💡 #ADHD
#GameDev #IndieDev #GameDeveloper #GameDevelopment
#GameDev #IndieDev #GameDeveloper #GameDevelopment
#gameDev #gameDeveloper #gameDevelopment #indieDev #indieDeveloper #soloDev
#gameDev #gameDeveloper #gameDevelopment #indieDev #indieDeveloper #soloDev
(My previous jam entry with programmer art.)
(My previous jam entry with programmer art.)
#GDKO #gameJam day 9 & 10
Final polish pieces. Screen shake, volume controls, working level select screen, a touch of post processing.
Just a few minor audio tweaks and I think it's nearly there. For a 2 week project, I'm pretty darn happy with this one.
#GDKO #gameJam day 9 & 10
Final polish pieces. Screen shake, volume controls, working level select screen, a touch of post processing.
Just a few minor audio tweaks and I think it's nearly there. For a 2 week project, I'm pretty darn happy with this one.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 12 - Super Smash Bros. Melee
Discovered Melee in college. Blew my mind seeing players take it to the extreme. Got me into competitive gaming and tournaments.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 12 - Super Smash Bros. Melee
Discovered Melee in college. Blew my mind seeing players take it to the extreme. Got me into competitive gaming and tournaments.
The kids had a blast—laughing, building, and turning the yard into a snowy playground.
The kids had a blast—laughing, building, and turning the yard into a snowy playground.
#GDKO #gameJam day 8
Arranged level progression logically. Shaped the rooms so it guides the player a little. Doesn't look so empty anymore.
It's feeling so darn good. Feeling really happy with this one.
Just a few minor tweaks and some polish left. 5 days to go.
#GDKO #gameJam day 8
Arranged level progression logically. Shaped the rooms so it guides the player a little. Doesn't look so empty anymore.
It's feeling so darn good. Feeling really happy with this one.
Just a few minor tweaks and some polish left. 5 days to go.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 11 - Final Fantasy VII
My first FF. The story pulled me in—bigger, deeper, and more emotional than anything I’d played before. And the music! Uematsu lives in my head rent-free.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 11 - Final Fantasy VII
My first FF. The story pulled me in—bigger, deeper, and more emotional than anything I’d played before. And the music! Uematsu lives in my head rent-free.
#GDKO #gameJam day 6
Started brainstorming level design on #Twitch stream. Tried to teach the player new mechanics in a logical way. Also learn for myself what I can do with the components.
(Puzzle design is WAY harder than you might think!)
Good progress, methinks.
#GDKO #gameJam day 6
Started brainstorming level design on #Twitch stream. Tried to teach the player new mechanics in a logical way. Also learn for myself what I can do with the components.
(Puzzle design is WAY harder than you might think!)
Good progress, methinks.
#GDKO #gameJam day 4/5.
All (known) bugs fixed. Feels really damn good now.
Added basic scene transition logic, a few basic levels, and a level select menu.
All the pieces should now be in place! Time to spend the next week polishing and making things look better.
#GDKO #gameJam day 4/5.
All (known) bugs fixed. Feels really damn good now.
Added basic scene transition logic, a few basic levels, and a level select menu.
All the pieces should now be in place! Time to spend the next week polishing and making things look better.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 10 – Conker's Bad Fur Day
14 old Brainfart LOVED this game. My first "adult" game. Hilarious, crude, surprisingly emotional. The ending hit hard—games can be funny and heartfelt.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 10 – Conker's Bad Fur Day
14 old Brainfart LOVED this game. My first "adult" game. Hilarious, crude, surprisingly emotional. The ending hit hard—games can be funny and heartfelt.
#GDKO #gameJam day 3.
Fixed the death/respawn system. Added in some checkpoints. Placeholder audio added in. And you can't see it here, but the camera movement is now bound to "rooms".
Still some bugs, but making great progress.
#GDKO #gameJam day 3.
Fixed the death/respawn system. Added in some checkpoints. Placeholder audio added in. And you can't see it here, but the camera movement is now bound to "rooms".
Still some bugs, but making great progress.
Choose 20 games that inspire you. Oe per day, explain way.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 9 – Donkey Kong 64
Similar to Banjo. The sheer scope, five playable Kongs, endless collectibles. Kept me hooked. Its still inspires me to aim big in my own projects.
Choose 20 games that inspire you. Oe per day, explain way.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 9 – Donkey Kong 64
Similar to Banjo. The sheer scope, five playable Kongs, endless collectibles. Kept me hooked. Its still inspires me to aim big in my own projects.
#GDKO #gameJam progress.
Added another laser type, a nifty button trigger, and the death/respawn system. Still primitive, but it's already starting to feel like a game.
Just a few minor systems left for now, then onto polish and basic level design.
#GDKO #gameJam progress.
Added another laser type, a nifty button trigger, and the death/respawn system. Still primitive, but it's already starting to feel like a game.
Just a few minor systems left for now, then onto polish and basic level design.
Been a while since I've actually updated this. Back on it.
#GDKO #gameJam is underway! Made good progress on day 1. Decided to go with a puzzle platformer inspired by an unlikely source.
It has good potential and I'm confident it'll get me through to the next round.
Been a while since I've actually updated this. Back on it.
#GDKO #gameJam is underway! Made good progress on day 1. Decided to go with a puzzle platformer inspired by an unlikely source.
It has good potential and I'm confident it'll get me through to the next round.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 8 – Banjo-Kazooie
I fell in love with Banjo-Kazooie the moment I played it. Quirky characters, wild story, and unforgettable music. It sparked my love for 3D collect-a-thons.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 8 – Banjo-Kazooie
I fell in love with Banjo-Kazooie the moment I played it. Quirky characters, wild story, and unforgettable music. It sparked my love for 3D collect-a-thons.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 7 – Pokémon Red/Blue
11 years old, a doctor's hand-me-down Game Boy, and too much time in a hospital.
Pokémon was my escape before I knew what that meant.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 7 – Pokémon Red/Blue
11 years old, a doctor's hand-me-down Game Boy, and too much time in a hospital.
Pokémon was my escape before I knew what that meant.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 6 – Final Fantasy V
Not one of the more popular FF games, but I love the Job System. Each felt like a new tool. It was strategic freedom—and I loved every second of it.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 6 – Final Fantasy V
Not one of the more popular FF games, but I love the Job System. Each felt like a new tool. It was strategic freedom—and I loved every second of it.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 5 - Super Metroid
One of the reasons I fell in love with Metroidvanias. The atmosphere, the exploration... Every power-up makes you feel connected to the world. It’s a masterpiece.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 5 - Super Metroid
One of the reasons I fell in love with Metroidvanias. The atmosphere, the exploration... Every power-up makes you feel connected to the world. It’s a masterpiece.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 4 - Mega Man X
Tight controls, hidden upgrades, sharp visuals, kick-ass music… It feels like a blueprint for the kind of platformer I want to make—different themes, same spirit.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 4 - Mega Man X
Tight controls, hidden upgrades, sharp visuals, kick-ass music… It feels like a blueprint for the kind of platformer I want to make—different themes, same spirit.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 3 - Super Mario RPG
My intro to RPGs. The isometric graphics still look amazing. The music still earworms me. And Toadstool's ??? Scandalous! (What? I'm a perv!)
It was magical.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 3 - Super Mario RPG
My intro to RPGs. The isometric graphics still look amazing. The music still earworms me. And Toadstool's ??? Scandalous! (What? I'm a perv!)
It was magical.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 2 - Kickle Cubicle
First game I obsessed over. Stayed up late reading the manual. Sketch my own levels on graph paper.
It’s a hidden gem to me—one I’m surprised no one knows .
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 2 - Kickle Cubicle
First game I obsessed over. Stayed up late reading the manual. Sketch my own levels on graph paper.
It’s a hidden gem to me—one I’m surprised no one knows .
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 1 - Double Dribble
Absolute first game I ever remember playing. My uncle handed me a controller. The screen lit up, and I disappeared into another world. I never really came back.
#GameChallenge
#Games
#Gamedev
#Videogames
#Promosky
Day 1 - Double Dribble
Absolute first game I ever remember playing. My uncle handed me a controller. The screen lit up, and I disappeared into another world. I never really came back.
Under the weather, but still showed up and did the work.
Started on the initial tilemap today. I do NOT consider myself a pixel artist. That said, I'm quite happy with this!
A bit repetitive, but the basics are there. Should be able to make variations to break that up.
Under the weather, but still showed up and did the work.
Started on the initial tilemap today. I do NOT consider myself a pixel artist. That said, I'm quite happy with this!
A bit repetitive, but the basics are there. Should be able to make variations to break that up.