Bohrium
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bohriumdev.bsky.social
Bohrium
@bohriumdev.bsky.social
I make video games and video game accessories.
https://www.artstation.com/bohrium <- Art Portfolio
https://bohrium.itch.io/ <- Mostly game jams here
There's a number of game prototypes I've developed that no one has ever really seen before. Inspired loosely by Triple Triad (FF8) and Chess, I envisioned this collectible card game as a mini-game in a bigger RPG. Uses placeholder AI art. #gamedev #indiedev
October 12, 2025 at 8:58 AM
I sometimes get these tiny ideas for making nice little tools that help me do some #gamedev related task. And then it's like "Oh, all I need to do is just write a PBR renderer and a game engine before I can create the tool. Sounds simple enough." 💀
Anyway, here's a clip from my OpenGL renderer. 🙂
September 30, 2025 at 2:30 PM
Doing some "retro-feel" experiments in Unreal. It's interesting that even if you make things look objectively worse, just getting away from the "default engine look" makes it seem like a lot more effort has been put into it. #indiedev #gamedev #unrealengine
September 28, 2025 at 8:39 PM
It looks cool, but hidden under the surface is something truly horrific... the shader complexity viewmode 🫠 #gamedev #unrealengine
September 3, 2025 at 12:18 PM
A single mesh with some UV and material sorcery lets me individually time the order of appearance for the coins. #UE5 #gamedev
September 2, 2025 at 11:09 PM
Getting this simulated ship's wake to work over an infinitely large ocean is one of the more annoying things I've done for this little arcadey nautical game. #gamedev #unrealengine
August 13, 2025 at 11:23 AM
I couldn't find a solution for monocular facial mocap that I liked, so I wrote my own. Still a little rough, but I'm already excited about it. #UE5 #gamedev
March 14, 2025 at 5:26 PM
Made a little blueprint actor that tiles the meshes, captures the scene colour/normal/roughness/metallic and exports the textures. Slight height offset for tiling to prevent intersecting near the edges. (Doesn't matter with orthographic projection.)
January 18, 2025 at 3:03 AM