blockiosaurus.bsky.social
@blockiosaurus.bsky.social
That’s the real unlock.

Crypto doesn’t make AI smarter.
It makes AI bounded, inspectable, and accountable.

Intelligence without constraint is chaos.
Constraint without intelligence is dead code.

Put them together and you finally get something usable.
January 21, 2026 at 6:28 PM
Take @Metaplex.

An AI can propose a mint, update metadata, manage ownership, coordinate creators.
But the protocol enforces the constraints. No hallucination survives contact with onchain rules.

AI plans. Protocols enforce. Clean separation.
January 21, 2026 at 6:28 PM
That’s what audited, onchain protocols provide.

They don’t care how confident an agent sounds.
They don’t infer intent.
They don’t get socially engineered.

They execute if rules are met — or nothing happens.
January 21, 2026 at 6:28 PM
Feedback or suggestions are welcome, as always!

If you want to take a deeper look, or extend or contribute to the project, the repo is here: github.com/blockiosaur...
GitHub - blockiosaurus/platformer-test: A tweakable design demo for designing the "feel" of a platformer character
A tweakable design demo for designing the "feel" of a platformer character - blockiosaurus/platformer-test
github.com
January 16, 2026 at 4:58 PM
This project was heavily inspired by @gamemakerstk's Platformer Toolkit.

While my version isn't nearly as pretty, I wanted something that could be bundled with Phaser classes and plugins and that could be directly imported to future projects.
January 16, 2026 at 4:58 PM
Under the hood:
• Phaser 3 for the game layer
• React / Next.js for the control surface
• Finite state machine per movement state
• Central parameter registry + event bus
• Export or import directly to JSON

Everything is wired for instant iteration. No reloads.
January 16, 2026 at 4:58 PM
Every parameter includes context:
What it does, why it exists, and what breaks if you push it too far.

The goal isn't just tweakability, but building intuition you can reuse elsewhere.

Just click the info icon next to any setting or category to see details.
January 16, 2026 at 4:58 PM
I realized you can't just vibe code good game feel, but you can vibe code a tool to get you there.

Introducing the Platformer Game Feel Tester
ptest.breadheads.dev/

25+ parameters you can tweak in real time, 8 different presets based on popular games.

Change a value → feel it immediately
January 16, 2026 at 4:58 PM
If you’re a Solana dev working on:
• agents
• private order flow
• intent-based execution
• safer DeFi UX

You’ll probably recognize where this is heading.

Repo: github.com/blockiosaur...
Hackathon build soon.
January 14, 2026 at 9:18 PM
Also, full transparency: this was supposed to be cleaner.

OpenCode absolutely ate my original implementation this morning, so this version is a sprinted rebuild rather than a slow-cooked refactor 😅

Sometimes “weekly shipping” means scrambling at the last minute.
January 14, 2026 at 9:18 PM
This repo is also meant to provide a strong base for my privacy hackathon project.

Not the final thing.
Not even the clever part yet.

But a solid foundation and working understanding is necessary before building a privacy layer.
January 14, 2026 at 9:18 PM
The goal of this repo is simple:

Hack together some no-nonsense DeFi building blocks to play with and learn from.

Think things like:
• safer swaps
• configurable slippage protection
• batching & routing helpers
• patterns you can actually reuse onchain
January 14, 2026 at 9:18 PM
This is why NFTs survive the hype cycle.

When ownership directly governs behavior, NFTs stop being speculative objects and start being software primitives. Games are just the clearest place to prove it.

Cartridge Protocol isn’t "NFT gaming", it’s software distribution via onchain ownership.
January 13, 2026 at 4:59 PM
In the Breakout demo, the cartridge NFT defines:
• what game loads
• what assets are used
• what stats persist
• what rules apply

The platform is generic.
The NFT is specific.

That separation is the whole point.
January 13, 2026 at 4:59 PM
The important part is proof of ownership at runtime.

Not token-gated websites.
Not Discord roles.
Not offchain licenses pretending to be NFTs.

The game engine checks the chain and decides what logic is allowed to execute.

Onchain Ownership is the permission system.
January 13, 2026 at 4:59 PM
This lines up cleanly with the purpose of the @Metaplex Core NFT standard.

NFTs aren’t jpegs, they aren't a bundle of JSON. They’re a Primitive Container Standard that other systems can safely compose.

Cartridge just gives those containers a "Play" button 🎮 .
January 13, 2026 at 4:59 PM
A cartridge NFT is a verifiable, ownable primitive:
• Code references
• Player / Game statistics
• Rules / config
• Versioning

If you own the NFT, you can load and execute it.
🚫🪪 No ownership
🚫🕹️ No execution.
January 13, 2026 at 4:59 PM
Most NFT gaming failed because NFTs were treated as static JPEGs, not dynamic ownership primitives.

Ownership didn’t meaningfully change execution. You just hung up a picture on your wall or flexed on Twitter.

GameBient Cartridges fix that by making the NFT the thing that runs.
January 13, 2026 at 4:59 PM
Feel free to look through the repository for more info, and hit me up if you have any questions!

Repo: github.com/blockiosaur...
JS Package: www.npmjs.com/package/mpl...

Happy building!
January 6, 2026 at 4:57 PM