New heroes:
- Scholar of the Ainu traditions. Supporting role
New abilities:
- Whirlwind. Damage and move all adjacent heroes counterclockwise
- Swap. Teleport two heroes to each other's positions
- Switchable passive stats bonus for adjacent heroes
New heroes:
- Scholar of the Ainu traditions. Supporting role
New abilities:
- Whirlwind. Damage and move all adjacent heroes counterclockwise
- Swap. Teleport two heroes to each other's positions
- Switchable passive stats bonus for adjacent heroes
New heroes:
- Scholar of the Ainu traditions. Supporting role
New abilities:
- Whirlwind. Damage and move all adjacent heroes counterclockwise
- Swap. Teleport two heroes to each other's positions
- Switchable passive stats bonus for adjacent heroes
The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each)
The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each)
- mysterious & cozy lore
- fixing things
- medium complexity puzzles
- wandering huge abandoned facilities
- Soviet era aesthetics
- mysterious & cozy lore
- fixing things
- medium complexity puzzles
- wandering huge abandoned facilities
- Soviet era aesthetics
New features:
- arbitrary hero spawn at any place in the turn order
- new bomb-throwing ability for Demoman
Fixes:
- prevent double clicks from causing double actions
New features:
- arbitrary hero spawn at any place in the turn order
- new bomb-throwing ability for Demoman
Fixes:
- prevent double clicks from causing double actions
Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase
Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase
Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase
Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase
Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
Server code overhaul:
- automated reconnect on WebSocket failure
- player data now stored in a database
- logging errors from all the connected users
Currently refactoring core game logic.
The next batch of playtests is happening in 2 weeks.
Server code overhaul:
- automated reconnect on WebSocket failure
- player data now stored in a database
- logging errors from all the connected users
Currently refactoring core game logic.
The next batch of playtests is happening in 2 weeks.
- Added abilities for the Sumo character
- Implemented a limited slot inventory
- Make the path highlighted on mouse hover
- Parametrize abilities so that dev is easier
- Added abilities for the Sumo character
- Implemented a limited slot inventory
- Make the path highlighted on mouse hover
- Parametrize abilities so that dev is easier
DEVILMAN crybaby OST
Stellaris OST
The Lord of the Rings OST
Hell in Eden - Diary of Dreams
Feel free to join if you feel like it, I'm just not sure who's active here and down to do this thing at the same time
DEVILMAN crybaby OST
Stellaris OST
The Lord of the Rings OST
Hell in Eden - Diary of Dreams
Feel free to join if you feel like it, I'm just not sure who's active here and down to do this thing at the same time
- Finished the 3v3 game mode implementation
- Made hit points discrete
- Fixed and refactored a bunch of internal stuff
A couple more days to polish the worst parts of UX, and we will be starting early playtests!