Phil
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blisstweeting.xyz
Phil
@blisstweeting.xyz
Founder @define.games
Reposted by Phil
Tengu study by @russiancase.bsky.social. The yokai's strong spirit is unmistakable.
November 16, 2025 at 3:40 PM
Feels so rewarding to add new features on top of a decent architecture. I still have reservation about some of my choices, not all of them were that good. But even then, adding new heroes and features turns out to be very simple.
Dev Log #10

New heroes:
- Scholar of the Ainu traditions. Supporting role

New abilities:
- Whirlwind. Damage and move all adjacent heroes counterclockwise
- Swap. Teleport two heroes to each other's positions
- Switchable passive stats bonus for adjacent heroes
November 2, 2025 at 10:32 AM
Reposted by Phil
Dev Log #10

New heroes:
- Scholar of the Ainu traditions. Supporting role

New abilities:
- Whirlwind. Damage and move all adjacent heroes counterclockwise
- Swap. Teleport two heroes to each other's positions
- Switchable passive stats bonus for adjacent heroes
November 2, 2025 at 10:22 AM
Reposted by Phil
New pack of concept artworks from @russiancase.bsky.social!
November 1, 2025 at 9:42 AM
Eventually more and more people will discover my Strava profile
October 23, 2025 at 1:51 PM
Reposted by Phil
Some more concept art from @russiancase.bsky.social!
October 20, 2025 at 5:42 PM
Reposted by Phil
Dev Log #9

The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each)
October 17, 2025 at 5:12 PM
It's a great game for you if you like:
- mysterious & cozy lore
- fixing things
- medium complexity puzzles
- wandering huge abandoned facilities
- Soviet era aesthetics
Yooo! A few of my friends have been working on this game for quite a while. It's super cozy, and I want you all to wishlist it on Steam (see next post)
September 16, 2025 at 3:27 PM
Yooo! A few of my friends have been working on this game for quite a while. It's super cozy, and I want you all to wishlist it on Steam (see next post)
September 16, 2025 at 2:47 PM
Reposted by Phil
Sneak peek at some concept art by @russiancase.bsky.social!
September 8, 2025 at 10:02 PM
My wife is a genius photographer
September 6, 2025 at 6:50 PM
Reposted by Phil
Dev Log #8

New features:
- arbitrary hero spawn at any place in the turn order
- new bomb-throwing ability for Demoman

Fixes:
- prevent double clicks from causing double actions
September 5, 2025 at 2:33 PM
I had a lot of fun making this
Who can guess why this particular placement of units?
September 3, 2025 at 9:22 PM
Reposted by Phil
Who can guess why this particular placement of units?
September 3, 2025 at 9:13 PM
Reposted by Phil
Dev Log #7

Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase

Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
August 31, 2025 at 12:52 PM
Reposted by Phil
Spent a lot of time and effort on those changes but man am I happy with the results. Onward and forward
Dev Log #7

Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase

Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
August 31, 2025 at 12:53 PM
Spent a lot of time and effort on those changes but man am I happy with the results. Onward and forward
Dev Log #7

Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase

Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
August 31, 2025 at 12:53 PM
My wife creates crazy good textures in Substance Designer www.artstation.com/artwork/0lqDn5
Stylized Set, Anya Nikitina
www.artstation.com
August 15, 2025 at 1:37 PM
Reposted by Phil
Dev Log #6

Server code overhaul:
- automated reconnect on WebSocket failure
- player data now stored in a database
- logging errors from all the connected users

Currently refactoring core game logic.

The next batch of playtests is happening in 2 weeks.
July 6, 2025 at 4:19 PM
Reposted by Phil
Super happy about how this went! There were moments of proto-fun despite all the bug- and UI-related obstacles. The project is now fully internally greenlit by myself
Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected.
June 20, 2025 at 10:30 AM
Super happy about how this went! There were moments of proto-fun despite all the bug- and UI-related obstacles. The project is now fully internally greenlit by myself
Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected.
June 20, 2025 at 10:30 AM
Reposted by Phil
Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected.
June 20, 2025 at 10:09 AM
Reposted by Phil
Dev Log #5

- Added abilities for the Sumo character
- Implemented a limited slot inventory
- Make the path highlighted on mouse hover
- Parametrize abilities so that dev is easier
June 16, 2025 at 6:11 PM
4 albums in heavy rotation

DEVILMAN crybaby OST
Stellaris OST
The Lord of the Rings OST
Hell in Eden - Diary of Dreams

Feel free to join if you feel like it, I'm just not sure who's active here and down to do this thing at the same time
June 10, 2025 at 9:37 PM
Ping me if you want to playtest the prototype of my game!
Dev Log #4

- Finished the 3v3 game mode implementation
- Made hit points discrete
- Fixed and refactored a bunch of internal stuff

A couple more days to polish the worst parts of UX, and we will be starting early playtests!
June 6, 2025 at 3:04 PM