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blaxun.bsky.social
BlaXun
@blaxun.bsky.social
#pixelart #gunpla #gundam #gamedev #slimeonline #ロックマンエグゼ #rockmanexe #battlechips #ロックマン #rockman #megaman
Some changes on how rooms can spawn resources. Before it was only collectibles to be spawned, now it can be anything. A room could spawn a a mushroom. After 4 hours it can despawn or turn into a gooey mushroom OR have a 1% chance to turn into an outfit. #gamedev #gamedesign #slimeonline #gamemaker
December 12, 2025 at 6:45 AM
Invested some time to come up with a plan on how to handle rooms spawning resources. #uml can be a big help. All this planning ahead should make things easier. Next up is getting this implemented into the #slimeonline server. Rooms can spawn resources, resources can evolve. #gamedesign #gamedev
December 11, 2025 at 10:43 PM
Added vertical water currents to #slimeonline Might not seem like much, but this will make underwater movement more fun and allow for stuff like requiring a stone outfit to gain weight to get past upwards moving currents to secret rooms. Exploration will be huge! #gamemaker #gamedev
December 11, 2025 at 8:36 PM
My daughter of (since yesterday) 5 years proposed I should add underwater currents to push the player. So, I implemented those yesterday. The visuals are not final (!), and the currents only work on a horizontal axis... but they work. Sorry for the dark video... #gamedev #gamemaker #slimeonline
December 10, 2025 at 8:57 AM
Progress! Items can now be dropped and picked up again. Soundeffects for many interactions. Lots of refactoring on the server! Its slowly coming together. Next will be some refactoring in regards to layer depth, after that: Rooms spawning stuff #gamedev #slimeonline #gamemaker
December 9, 2025 at 12:21 PM
Stuff from the inventory can now be dropped. Up to 30 entities can be dropped before the oldest one will be replaced. After 180 seconds a dropped entity will be removed anyways (later to be moved to a "Lost and Found"). Lots of progress today! #gamemaker #slimeonline #gamedev
December 6, 2025 at 11:41 PM
Started adding sounds to the inventory. Not final... especially don't like the sound for changing categories (oh, also, the graphics for categories are not final either). Things are finally progressing a lot faster again.. the whole inventory setup took a while #gamedev #gamemaker #slimeonline
December 6, 2025 at 8:48 AM
Idea for #slimeonline 2.0. When players drop items they despawn after a couple minutes (prevent cluttering rooms). But instead of deleting em from the game they will be placed in a "lost and found". Players can pickup stuff here. This creates a async-connection between players #gamedev
December 5, 2025 at 11:02 AM
Reposted by BlaXun
Reposting this Adventure-styled Star Dream piece from years ago cause I just remembered it existed and is probably one of my best pixel art pieces I've ever made.

#pixelart #kirby
December 3, 2025 at 10:27 PM
Reposted by BlaXun
It’s the LAST day to purchase Berserk B.I.T.S on its launch sale! 10% off …💥

So like 6$ 🤑🫰

A 90’s V Pet inspired auto battler that sits on the bottom of your screen, play it in full screen mode or … not
December 3, 2025 at 4:41 PM
Reposted by BlaXun
Here gather the catfish... A level excerpt from MEMAMORKIN.

made with @thewaddle.bsky.social and @chaihigh96.bsky.social !!!

#gamedev #gamemaker
December 2, 2025 at 5:33 PM
Reposted by BlaXun
Hytale Early Access
JANUARY 13, 2026
November 28, 2025 at 3:14 PM
Progress! I didn't get to work much on the game lately...and if I did it was mostly related to creating the inventory UI... which is just NO FUN! But it's working now! It's interactive. The icons are still WIP, but it's progress! Can't wait to be done with this ! #gamedev #gamemaker #slimeonline
November 27, 2025 at 7:52 PM
Reposted by BlaXun
News: Kotobukiya Iris (X4 Version) Available to Pre-Order
www.rockman-corner.com/2025/11/koto...
November 27, 2025 at 4:53 AM
Can't wait to recreate all this (but better!) with the new artstyle #gamemaker #gamedev #slimeonline
November 25, 2025 at 5:50 PM
Oh the randomness that was #slimeonline2 back in the days #gamemaker #gamedev
November 25, 2025 at 5:49 PM
@onpujam.bsky.social Hey there. Just wanted to let you know I really love your Hytale music! Very atmospheric. A joy to listen to! Such a great job <3
November 25, 2025 at 12:02 PM
Reposted by BlaXun
November 19, 2025 at 11:28 PM
Have been messing with brainstorming versions for the UI (Inventory). Gosh, this is exhausting. I feel like its getting somewhere though. Not a lot of #gamedev progress this week. #slimeonline #gamemaker #pixelart
November 20, 2025 at 8:26 AM
www.youtube.com/watch?v=Pzkm...

Music highlight of the year...
Chainsaw Man The Movie: Reze Arc | OST - 09 - in the pool
YouTube video by Chainsaw Man Music Collection
www.youtube.com
November 18, 2025 at 12:27 PM
Reposted by BlaXun
I beat up Armored Armadillo this morning.
November 16, 2025 at 7:33 PM
Reposted by BlaXun
You’ll be able to have your personal companion soon!

Berserk B.I.T.S launches in 4 days! ❤️

If you have a custom character you’re going to use..

You show #showmeyourBITS lol
November 16, 2025 at 11:38 PM
Reposted by BlaXun
Das Deutschlandticket wird immer teurer, weil angeblich kein Geld da ist, aber dann gibt es Steuergeschenke an die Luftfahrtlobby.

Die Regierung beweist immerhin, dass man sich nicht zwischen sozialer und ökologischer Politik entscheiden muss - man kann auch einfach beides lassen.
November 15, 2025 at 10:48 AM
Reposted by BlaXun
💘💉
November 14, 2025 at 8:59 AM
Reposted by BlaXun
Imagine what would a ”Keygen” sound like for the NES? [2A03]

2時間作曲
かなり好き

#Chiptune #FamiStudio #8bit
November 15, 2025 at 3:32 AM