Sebastian
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birdsdev.bsky.social
Sebastian
@birdsdev.bsky.social
https://linktr.ee/birddev
🕊️ Updates from the development of my bird flying games. Solodev. Background in visualization and animation.
New prototype! Bird of prey survival sim anyone? #indiedev #gamedev #birdofprey #birds
June 17, 2025 at 8:54 AM
BTW, I actually hit my January goal! I released something for this Steam Next Fest! #solodev #indiedev #gamedev #birds
June 12, 2025 at 11:12 AM
May 2, 2025 at 11:14 AM
You all wanted it. Shame on you!
Catching it might give a steam achivement though… 😅
#gamedev #indiegame #birds
April 9, 2025 at 11:04 AM
Awesome, thanks! #indieDev #followfriday
March 28, 2025 at 2:23 PM
Finally finished the next gap! What do you think? #gamedev #owl #indiegame
March 25, 2025 at 11:52 AM
Polished the intro gap today. Might need to add a Steam achievement for hitting the butterfly!

#gamedev #indiedev #indiegame #birds
March 19, 2025 at 5:53 PM
I tried painting normals and made a short recap video! Could this work with more effort and experience, or is this technique just not ideal for rocks?
#indiedev #gamedev #3dscan #quixel
March 18, 2025 at 10:05 AM
Hey #ScreenshotSaturday! Made a lot of progress this week, but all I can show you for now is... the new loading screen. =D

#Gamedev #Indiedev #Bird
March 8, 2025 at 11:41 PM
Here’s the first prototype of my mini game, but it’s not really fun yet. I think I might have to ditch the rim/peripheral view for spotting predators since it doesn’t feel intuitive. Any thoughts?

#screenshotsaturday #gamedev #indiedev #solodev #bird
March 1, 2025 at 2:38 PM
My daughter had to stay home today and immediately decided she’s working on my game now. 💘

#gamedev #indiedev #birds #owl
February 19, 2025 at 11:12 AM
And here a crisp still. 🪶
#3dmodeling #texturing #bird #marshtit
January 26, 2025 at 5:00 PM
Finished the texture for the mini-game Mainbird! I started off aiming for a European blue tit, but the colors just weren’t working for me. Sometimes the best results come from happy little detours. What do you think?
#GameDev #IndieDev #Bird
January 26, 2025 at 4:15 PM
Haha, nice work around!
January 24, 2025 at 10:11 PM
Oh boy… I’m almost finished with this texture, but it sure took me three times longer than I expected! The result is kind of mediocre—but it’ll have to do for now. #gamedev #indiedev
January 24, 2025 at 9:36 PM
Rig complete! 🎉 After plenty of corrections and tweaks, it’s finally ready. Next up: unwrapping and texturing... #GameDev #IndieDev #3DModeling
January 20, 2025 at 3:20 PM
Well, first rigging/deformation tests for the bird looking awesome 😅

#gamedev #indiegame #bird
January 17, 2025 at 10:30 AM
Started to mockup the Mini-Bird-Game. I have some cool ideas for it, hope to keep the scope creep low.

Working Title: TINY TITMOUSE TRIALS

#gamedev #indiedev #indiegame #devlog
January 15, 2025 at 10:47 AM
Uff, tackling the ultimate rigging challenge: wingfolding (game-performant edition!) 🚀
#gamedev #indiedev #devlog #3D
January 10, 2025 at 10:05 AM
My first short devlog for the #birdgame experiment is out!
#gamedev #indiedev #devlog
January 8, 2025 at 11:04 AM
Bird now avoids crashing into trees without affecting player steering. Would you prefer this, or should it crash or steer away? #screenshotsaturday #GameDev #IndieDev #devlog
January 4, 2025 at 5:26 PM
New bird implemented, but I’m already itching to update it. Guess I should tackle some collision logic first, though...
#indiedev #gamedev
December 31, 2024 at 12:49 AM
Yeh first #screenshotsaturday !
Finished V1.5 of Protobird. Now i can test some feather and legstuff.
#gamedev #indiedev #bird
December 28, 2024 at 4:47 PM
Back at it and finally diving into some days full-time game dev time! =)
#indiedev #gamedev
December 27, 2024 at 4:12 PM
Small update today: thinking about expanding the prototype model a bit to test some new techniques, like feather weighting and adding some wiggle using shaders and vertexcolor.
#GameDev #IndieDev #MadeWithUnreal
December 23, 2024 at 4:13 PM