Binary Charm
banner
binarycharm.com
Binary Charm
@binarycharm.com
Games and tech from interactive fiction to virtual reality.
https://www.binarycharm.com

Currently developing "Particular Reality": https://www.particular-reality.com

Unity Assets: https://assetstore.unity.com/publishers/48983
Reposted by Binary Charm
Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry.

#gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Two years of Particular Reality
Well, not really two years
particularreality.substack.com
August 5, 2025 at 5:12 PM
Reposted by Binary Charm
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals...

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Advanced Prototyping - Week #34
Guiding through portals
particularreality.substack.com
January 25, 2025 at 5:11 PM
Reposted by Binary Charm
#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it!
Let's start by teaching players how to get out of the #mixedreality limbo...

particularreality.substack.com/p/advanced-p...

#gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Advanced Prototyping - Week #33
Guiding out of the limbo
particularreality.substack.com
January 11, 2025 at 5:45 PM
Reposted by Binary Charm
This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system!

particularreality.substack.com/p/advanced-p...

#gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame
Advanced Prototyping - Week #32
Smart particles hints
particularreality.substack.com
January 4, 2025 at 5:11 PM
Reposted by Binary Charm
The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play.

Read it now!

#gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev
Advanced Prototyping - Week #31
Smart particles hints
particularreality.substack.com
December 28, 2024 at 5:04 PM
As UK/Italy coproduction with "Daring Touch", "Shadows on the Vatican: Nightingale" joins "Games in Italy", the exclusive sale dedicated to Italian titles, promoted by IIDEA.

40% off!

Grab it now: bit.ly/NG_Steam
Check the other games: store.steampowered.com/sale/Gamesin...
November 22, 2024 at 10:04 AM
Reposted by Binary Charm
The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving.

Check the latest #ParticularReality #DevLog!

#vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame
Advanced Prototyping - Week #30
Particles and portals
particularreality.substack.com
November 17, 2024 at 3:08 PM
"Semantic Color Palette" joins "TextMeshPro Alpha" and "Text Color Buttons" in getting a compatibility update for #Unity6!

The new version features two alternate versions of the sample scene, using HDRP and URP.

Get it here on the #AssetStore: u3d.as/2TrH

#ux #gamedev #indiedev #ui #workflow
Semantic Color Palette (Unity Asset) in 30 seconds
YouTube video by BinaryCharm
www.youtube.com
November 5, 2024 at 10:46 PM
"TextMeshPro Alpha", available for $6.99 on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a couple of fixes to gain full compatibility with #Unity6.

#gamedev #madewithunity #ui #ux #texteffects #uidesign #indiedev #textfading

Want it for free? ⬇️
TextMeshPro Alpha (Unity Asset) in 15 sec
YouTube video by BinaryCharm
www.youtube.com
October 28, 2024 at 7:36 PM
Reposted by Binary Charm
The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game.

Don't miss it!

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals
Advanced Prototyping - Week #29
Smart particles basics
particularreality.substack.com
October 26, 2024 at 4:10 PM
Our "Text Color Buttons", available for #free on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a small fix to make it fully compatible with #Unity6.

Get it now! u3d.as/2F3B

#gamedev #free #madewithunity #assetstore #ui #ux #buttons #color #uidesign
October 22, 2024 at 4:03 PM
Our Unity assets (available here: assetstore.unity.com/publishers/4...) will updated to work flawlessly with #Unity6 in the upcoming weeks!
Binary Charm - Asset Store
<p>We make games following our passion and creativity, but never overlooking the technical quality. </p> <p> Here you can find code, tools and assets built during the production of our Unity games, wi...
assetstore.unity.com
October 18, 2024 at 2:28 PM
Reposted by Binary Charm
#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes.

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev
Advanced Prototyping - Week #28
Improving portals (again)
particularreality.substack.com
October 5, 2024 at 5:18 PM
Reposted by Binary Charm
In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo...

Read now the #ParticularReality #DevLog!

#bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog
Advanced Prototyping - Week #27
Leaving the limbo
particularreality.substack.com
September 28, 2024 at 5:29 PM
Reposted by Binary Charm
Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later!

#mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Particular Reality - #screenshotsaturday Clip (2024-09-28)
YouTube video by BinaryCharm
www.youtube.com
September 28, 2024 at 9:13 AM
Reposted by Binary Charm
#ParticularReality #DevLog, week 26 of advanced #prototyping!

We go back to the avatar and prepare it to handle different modes...

#screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame
Advanced Prototyping - Week #26
Revisiting the player avatar
particularreality.substack.com
September 21, 2024 at 5:19 PM
Reposted by Binary Charm
The latest #ParticularReality #DevLog is quite special: a long write-up fleshing out design ideas that will guide development in the upcoming future. If you don't care about implementation, this post is for you!

#DevLog #GameDesign #FSM #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev
Advanced Prototyping - Week #25
Designing the next steps
particularreality.substack.com
August 31, 2024 at 5:07 PM
Reposted by Binary Charm
Though the road was bumpy, some progress was ultimately made!

Find out the details in the latest #ParticularReality #DevLog: "Enemy attacks and player health".

#vr #vrdev #gamedev #indiegamedev #gameprogramming #metaquest #bodytracking #handtracking #gameplay #prototyping
Advanced Prototyping - Week #24
Enemy attacks and player health
particularreality.substack.com
August 17, 2024 at 5:31 PM
Reposted by Binary Charm
Particular Reality: Year One
Prototyping Recap
open.substack.com
August 11, 2024 at 4:24 PM
Reposted by Binary Charm
Advanced Prototyping - Week #23
Clearing Enemy Waves
particularreality.substack.com
August 3, 2024 at 5:14 PM
It's already been three years since the release of "Shadows on the Vatican: Nightingale"!

Celebrate with us: for 24 hours only, the game is 40% off (the biggest discount yet!)

store.steampowered.com/app/1182530/...

#interactivefiction #shortgames #branchingstory #indiegame
Shadows on the Vatican: Nightingale on Steam
Writing on a blog and using her obscure ability, the mysterious Nightingale has been helping people in danger for years. Now, she’s forced to disappear, facing threats from a killer... one of those pe...
store.steampowered.com
July 27, 2024 at 5:13 PM
Reposted by Binary Charm
The #ParticularReality #DevLog is back!

In this 22nd week of advanced prototyping, it's finally time to hit some enemies.

Are you in? Check the article, then!
particularreality.substack.com/p/advanced-p...

#vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging
July 27, 2024 at 3:28 PM
Reposted by Binary Charm
The enemy management work started last week continues in the new entry of the #ParticularReality #DevLog: the basic life cycle has been defined, implemented and tested. Enjoy!

#vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging #fsm
Advanced Prototyping - Week #21
Enemies life cycle
particularreality.substack.com
June 1, 2024 at 4:19 PM
Reposted by Binary Charm
The ability to easily test different states and state transitions in invaluable in #gamedev!

Here's a #screenshotsaturday preview video on the topic (details coming out later in the #ParticularReality #DevLog entry I'm reviewing right now)

#fsm #debugging #madewithunity #vrdev
Particular Reality - DevLog 2024-05-31
www.youtube.com
June 1, 2024 at 12:22 PM